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// Source: https://forums.xamarin.com/discussion/180009/how-to-work-with-custom-progressable-stream-content | |
using System; | |
using System.IO; | |
using System.Net; | |
using System.Net.Http; | |
using System.Threading.Tasks; | |
namespace Misc | |
{ | |
internal class ProgressableStreamContent : HttpContent | |
{ | |
/// <summary> | |
/// Lets keep buffer of 20kb | |
/// </summary> | |
private const int defaultBufferSize = 5 * 4096; | |
private HttpContent content; | |
private int bufferSize; | |
private Action<long, long> progress; | |
public ProgressableStreamContent(HttpContent content, Action<long, long> progress) : this(content, defaultBufferSize, progress) { } | |
public ProgressableStreamContent(HttpContent content, int bufferSize, Action<long, long> progress) | |
{ | |
if (bufferSize <= 0) | |
throw new ArgumentOutOfRangeException(nameof(bufferSize)); | |
this.content = content ?? throw new ArgumentNullException(nameof(content)); | |
this.bufferSize = bufferSize; | |
this.progress = progress; | |
foreach (var h in content.Headers) | |
Headers.Add(h.Key, h.Value); | |
} | |
protected override Task SerializeToStreamAsync(Stream stream, TransportContext context) | |
{ | |
return Task.Run(async () => | |
{ | |
var buffer = new byte[bufferSize]; | |
TryComputeLength(out var size); | |
var uploaded = 0; | |
using (var sinput = await content.ReadAsStreamAsync()) | |
{ | |
while (true) | |
{ | |
var length = sinput.Read(buffer, 0, buffer.Length); | |
if (length <= 0) break; | |
uploaded += length; | |
progress?.Invoke(uploaded, size); | |
stream.Write(buffer, 0, length); | |
stream.Flush(); | |
} | |
} | |
stream.Flush(); | |
}); | |
} | |
protected override bool TryComputeLength(out long length) | |
{ | |
length = content.Headers.ContentLength.GetValueOrDefault(); | |
return true; | |
} | |
protected override void Dispose(bool disposing) | |
{ | |
if (disposing) | |
content.Dispose(); | |
base.Dispose(disposing); | |
} | |
} | |
} |
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