Created
April 17, 2016 14:41
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@schas002 does POV-Ray - scene the third.
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#version 3.7; | |
global_settings{ assumed_gamma 1.0 } | |
#default{ finish{ ambient 0.1 diffuse 0.9 }} | |
//-------------------------------------------------------------------------- | |
#include "colors.inc" | |
#include "textures.inc" | |
#include "glass.inc" | |
#include "metals.inc" | |
#include "golds.inc" | |
#include "stones.inc" | |
#include "woods.inc" | |
#include "shapes.inc" | |
#include "shapes2.inc" | |
#include "functions.inc" | |
#include "math.inc" | |
#include "transforms.inc" | |
//-------------------------------------------------------------------------- | |
// camera ------------------------------------------------------------------ | |
#declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view | |
location <0.0 , 1.0 ,-3.0> | |
right x*image_width/image_height | |
look_at <0.0 , 1.0 , 0.0>} | |
#declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view | |
location <2.0 , 2.5 ,-3.0> | |
right x*image_width/image_height | |
look_at <0.0 , 1.0 , 0.0>} | |
#declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view | |
location <3.0 , 1.0 , 0.0> | |
right x*image_width/image_height | |
look_at <0.0 , 1.0 , 0.0>} | |
#declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view | |
location <0.0 , 3.0 ,-0.001> | |
right x*image_width/image_height | |
look_at <0.0 , 1.0 , 0.0>} | |
camera{Camera_1} | |
// sun --------------------------------------------------------------------- | |
light_source{<1500,2500,-2500> color White} | |
// sky --------------------------------------------------------------------- | |
plane{<0,1,0>,1 hollow | |
texture{pigment{ bozo turbulence 0.85 scale 1.0 translate<5,0,0> | |
color_map { [0.5 rgb <0.20, 0.20, 1.0>] | |
[0.6 rgb <1,1,1>] | |
[1.0 rgb <0.5,0.5,0.5>]} | |
} | |
finish {ambient 1 diffuse 0} } | |
scale 10000} | |
//------------------------------ | |
fog{distance 300000 color White} | |
// sea --------------------------------------------------------------------- | |
plane{<0,1,0>, 0 | |
texture{Polished_Chrome | |
normal { crackle 0.15 scale <0.35,0.25,0.25> turbulence 0.5 } | |
finish { reflection 0.60 }}} | |
//-------------------------------------------------------------------------- | |
//---------------------------- objects in scene ---------------------------- | |
//-------------------------------------------------------------------------- | |
//--------------------------------------------------------------------- | |
height_field{ png "Mount1.png" smooth double_illuminate | |
// file types: | |
// gif | tga | pot | png | pgm | ppm | jpeg | tiff | sys | |
// [water_level N] // truncate/clip below N (0.0 ... 1.0) | |
translate<-0.5,-0.0,-0.5> | |
scale<50,7,50>*1 | |
texture{ pigment { color rgb <0.82,0.6,0.4>} | |
normal { bumps 0.75 scale 0.025 } | |
} // end of texture | |
rotate<0, 0,0> | |
translate<2,0,30> | |
} // end of height_field ---------------------------------- | |
//--------------------------------------------------------------------- | |
//-------------------------------------------------------------------------- | |
#declare Pigment_Pine_Wood3 = | |
pigment{ wood turbulence 0.02 octaves 4 lambda 3 | |
scale 0.175 rotate <1, 1, 0> | |
color_map { | |
[0.0 color rgb <1.30, 0.99, 0.64>] | |
[0.5 color rgb <0.75, 0.39, 0.17>] | |
[0.7 color rgb <0.75, 0.39, 0.17>] | |
[1.0 color rgb <1.30, 0.99, 0.64>] | |
}// end of color_map | |
} // end of pigment | |
//-------------------------------------------------------------------------- | |
#declare Pine_Wood_Bord_Texture = | |
texture{ pigment{ Pigment_Pine_Wood3 } | |
normal { pigment_pattern{ Pigment_Pine_Wood3 } | |
0.25 // pattern intensity ! | |
translate<0,0,0> | |
} // end normal | |
finish { phong 0.3 phong_size 5 } | |
scale 0.2 | |
translate <0.16,0.025,0.2> | |
} // end of texture ------------- | |
//-------------------------------------------------------------------------- | |
box { <0.00, 0.00, 0.00>,< 0.30, 0.05, 1.00> | |
texture{ Pine_Wood_Bord_Texture } | |
scale<1,1,1> rotate<0,0,0> translate<0,0,0> | |
} // end of box ......------------------------------------------------- | |
//-------------------------------------------------------------------------- | |
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