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@schellingb
Created September 14, 2020 21:05
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RetroArch Visual Studio project file with vulkan and glcore that should build on any Visual Studio version 2012+
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>RetroArch</RootNamespace>
<ProjectGuid>{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' Or '$(PlatformToolsetVersion)' == '110' Or '$(MSBuildToolsVersion)' == '4.0'">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' Or '$(PlatformToolsetVersion)' == '120' Or '$(MSBuildToolsVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0' Or '$(PlatformToolsetVersion)' == '140' Or '$(MSBuildToolsVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0' Or '$(PlatformToolsetVersion)' == '141' Or '$(MSBuildToolsVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0' Or '$(PlatformToolsetVersion)' == '142' Or '$(MSBuildToolsVersion)' == '16.0'">v142</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization Condition="'$(Configuration)'=='Release'">true</WholeProgramOptimization>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup>
<OutDir>$(ProjectDir)$(Configuration)\$(Platform)\</OutDir>
<TargetName>RetroArch-msvc-$(Configuration)-$(Platform)</TargetName>
<IntDir>$(ProjectDir)$(Configuration)\$(Platform)\build\</IntDir>
<TLogLocation>$(IntDir)</TLogLocation>
<IntermediateOutputPath>$(IntDir)</IntermediateOutputPath>
<GenerateManifest>false</GenerateManifest>
<LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<DisabledDefinitions>HAVE_VIDEO_LAYOUT;HAVE_BUILTINGLSLANG;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_LANGEXTRA;HAVE_CHEEVOS;HAVE_FREETYPE</DisabledDefinitions>
<PreprocessorDefinitions>WIN32;_HAS_EXCEPTIONS=0;HAVE_REWIND;HAVE_7ZIP;HAVE_ZLIB;HAVE_RPNG;HAVE_DYNAMIC;HAVE_DYLIB;RC_DISABLE_LUA;HAVE_MENU;HAVE_GFX_WIDGETS;HAVE_CONFIGFILE;HAVE_XMB;HAVE_OZONE;HAVE_RGUI;HAVE_MATERIALUI;HAVE_XAUDIO;HAVE_WASAPI;HAVE_DSOUND;HAVE_WINRAWINPUT;HAVE_DINPUT;HAVE_XINPUT;HAVE_OPENGL;HAVE_GLSL;HAVE_THREADS;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_RUNAHEAD;HAVE_CDROM;HAVE_GRIFFIN;HAVE_GDI;HAVE_RJPEG;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_OVERLAY;HAVE_LIBRETRODB;HAVE_AUDIOMIXER;HAVE_STB_FONT;HAVE_WINMM;HAVE_SHADERPIPELINE;HAVE_STB_VORBIS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- shader, vulkan, glcore -->
<PreprocessorDefinitions>ENABLE_HLSL;WANT_GLSLANG;HAVE_SPIRV_CROSS;HAVE_SLANG;HAVE_GLSLANG;HAVE_VULKAN;HAVE_OPENGL_CORE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- online -->
<PreprocessorDefinitions>HAVE_ONLINE_UPDATER;HAVE_UPDATE_ASSETS;HAVE_UPDATE_CORES;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_NETPLAYDISCOVERY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)'=='Debug'">_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)'=='Release'">NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)gfx\include\dxsdk;$(ProjectDir)gfx\include;$(ProjectDir)libretro-common\include;$(ProjectDir)libretro-common\include\compat\zlib;$(ProjectDir)deps;$(ProjectDir)deps\glslang;$(ProjectDir)deps\glslang\glslang;$(ProjectDir)deps\rcheevos\include;$(ProjectDir)deps\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization Condition="'$(Configuration)'=='Debug'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)'=='Release'">MaxSpeed</Optimization>
<BasicRuntimeChecks Condition="'$(Configuration)'=='Debug'">EnableFastChecks</BasicRuntimeChecks>
<FunctionLevelLinking Condition="'$(Configuration)'=='Release'">true</FunctionLevelLinking>
<IntrinsicFunctions Condition="'$(Configuration)'=='Release'">true</IntrinsicFunctions>
</ClCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;Iphlpapi.lib;msimg32.lib;winmm.lib;hid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EnableCOMDATFolding Condition="'$(Configuration)'=='Release'">true</EnableCOMDATFolding>
<OptimizeReferences Condition="'$(Configuration)'=='Release'">true</OptimizeReferences>
<IgnoreEmbeddedIDL Condition="'$(Configuration)'=='Release'">true</IgnoreEmbeddedIDL>
<GenerateWindowsMetadata Condition="'$(Configuration)'=='Release'">false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="griffin\griffin.c" />
<ClCompile Include="griffin\griffin_cpp.cpp" />
<ClCompile Include="griffin\griffin_glslang.cpp">
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<ClInclude Include="AUTHORS.h" />
<ClInclude Include="accessibility.h" />
<ClInclude Include="audio\audio_defines.h" />
<ClInclude Include="audio\audio_thread_wrapper.c" />
<ClInclude Include="audio\audio_thread_wrapper.h" />
<ClInclude Include="audio\common\mmdevice_common.c" />
<ClInclude Include="audio\common\mmdevice_common.h" />
<ClInclude Include="audio\common\mmdevice_common_inline.h" />
<ClInclude Include="audio\drivers\alsa.c" />
<ClInclude Include="audio\drivers\alsa_qsa.c" />
<ClInclude Include="audio\drivers\alsathread.c" />
<ClInclude Include="audio\drivers\audioio.c" />
<ClInclude Include="audio\drivers\coreaudio.c" />
<ClInclude Include="audio\drivers\ctr_csnd_audio.c" />
<ClInclude Include="audio\drivers\ctr_dsp_audio.c" />
<ClInclude Include="audio\drivers\ctr_dsp_thread_audio.c" />
<ClInclude Include="audio\drivers\dsound.c" />
<ClInclude Include="audio\drivers\gx_audio.c" />
<ClInclude Include="audio\drivers\jack.c" />
<ClInclude Include="audio\drivers\openal.c" />
<ClInclude Include="audio\drivers\opensl.c" />
<ClInclude Include="audio\drivers\oss.c" />
<ClInclude Include="audio\drivers\ps2_audio.c" />
<ClInclude Include="audio\drivers\ps3_audio.c" />
<ClInclude Include="audio\drivers\psp_audio.c" />
<ClInclude Include="audio\drivers\pulse.c" />
<ClInclude Include="audio\drivers\roar.c" />
<ClInclude Include="audio\drivers\rsound.c" />
<ClInclude Include="audio\drivers\rsound.h" />
<ClInclude Include="audio\drivers\rwebaudio.c" />
<ClInclude Include="audio\drivers\sdl_audio.c" />
<ClInclude Include="audio\drivers\switch_audio.c" />
<ClInclude Include="audio\drivers\switch_audio_compat.h" />
<ClInclude Include="audio\drivers\switch_libnx_audren_audio.c" />
<ClInclude Include="audio\drivers\switch_libnx_audren_thread_audio.c" />
<ClInclude Include="audio\drivers\switch_thread_audio.c" />
<ClInclude Include="audio\drivers\tinyalsa.c" />
<ClInclude Include="audio\drivers\wasapi.c" />
<ClInclude Include="audio\drivers\wiiu_audio.c" />
<ClInclude Include="audio\drivers\xaudio.c" />
<ClInclude Include="audio\drivers\xaudio.h" />
<ClInclude Include="audio\drivers\xaudio27.h" />
<ClInclude Include="audio\drivers\xaudio29.h" />
<ClInclude Include="audio\drivers\xenon360_audio.c" />
<ClInclude Include="audio\drivers_resampler\cc_resampler.c" />
<ClInclude Include="audio\librsound.c" />
<ClInclude Include="autosave.h" />
<ClInclude Include="bluetooth\bluetooth_driver.h" />
<ClInclude Include="bluetooth\drivers\bluetoothctl.c" />
<ClInclude Include="bluetooth\drivers\bluez.c" />
<ClInclude Include="cheevos\badges.c" />
<ClInclude Include="cheevos\badges.h" />
<ClInclude Include="cheevos\cheevos.c" />
<ClInclude Include="cheevos\cheevos.h" />
<ClInclude Include="cheevos\cheevos_memory.c" />
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<ClInclude Include="command.h" />
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<ClInclude Include="config.def.keybinds.h" />
<ClInclude Include="config.features.h" />
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<ClInclude Include="configuration.h" />
<ClInclude Include="content.h" />
<ClInclude Include="core.h" />
<ClInclude Include="core_backup.c" />
<ClInclude Include="core_backup.h" />
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<ClInclude Include="core_info.h" />
<ClInclude Include="core_type.h" />
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<ClInclude Include="cores\dynamic_dummy.c" />
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<ClInclude Include="cores\libretro-ffmpeg\gl_shaders\ffmpeg_es.glsl.frag.h" />
<ClInclude Include="cores\libretro-ffmpeg\gl_shaders\fft_fragment_program_blur.glsl.frag.h" />
<ClInclude Include="cores\libretro-ffmpeg\gl_shaders\fft_fragment_program_complex.glsl.frag.h" />
<ClInclude Include="cores\libretro-ffmpeg\gl_shaders\fft_fragment_program_real.glsl.frag.h" />
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<ClInclude Include="cores\libretro-ffmpeg\gl_shaders\fft_heightmap.glsl.vert.h" />
<ClInclude Include="cores\libretro-ffmpeg\gl_shaders\fft_vertex_program.glsl.vert.h" />
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<ClInclude Include="cores\libretro-ffmpeg\packet_buffer.h" />
<ClInclude Include="cores\libretro-ffmpeg\video_buffer.c" />
<ClInclude Include="cores\libretro-ffmpeg\video_buffer.h" />
<ClInclude Include="cores\libretro-gong\gong.c" />
<ClInclude Include="cores\libretro-gong\internal_cores.h" />
<ClInclude Include="cores\libretro-imageviewer\image_core.c" />
<ClInclude Include="cores\libretro-imageviewer\internal_cores.h" />
<ClInclude Include="cores\libretro-mpv\internal_cores.h" />
<ClInclude Include="cores\libretro-mpv\mpv-libretro.c" />
<ClInclude Include="cores\libretro-mpv\version.h" />
<ClInclude Include="cores\libretro-net-retropad\internal_cores.h" />
<ClInclude Include="cores\libretro-net-retropad\net_retropad_core.c" />
<ClInclude Include="cores\libretro-net-retropad\remotepad.h" />
<ClInclude Include="cores\libretro-video-processor\internal_cores.h" />
<ClInclude Include="cores\libretro-video-processor\video_processor_v4l2.c" />
<ClInclude Include="database_info.c" />
<ClInclude Include="database_info.h" />
<ClInclude Include="defaults.h" />
<ClInclude Include="deps\7zip\7z.h" />
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<ClInclude Include="deps\7zip\7zCrc.c" />
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