Last active
August 29, 2015 14:13
-
-
Save schlomo/11a1ce2f4b5ca98e0b59 to your computer and use it in GitHub Desktop.
Some glmark2 benchmarks on my new computer
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz | |
Kernel: 3.16.0-28-generic #38-Ubuntu SMP Fri Dec 12 17:37:40 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux | |
OS: Ubuntu 15.04 vivid (Beta) from December/January 2015 | |
(NVidia GT610 tested on Ubuntu 14.10 utopic on same hardware) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
======================================================= | |
glmark2 2014.03 | |
======================================================= | |
OpenGL Information | |
GL_VENDOR: X.Org | |
GL_RENDERER: Gallium 0.4 on AMD PITCAIRN | |
GL_VERSION: 3.0 Mesa 10.3.2 | |
======================================================= | |
[build] use-vbo=false: FPS: 7398 FrameTime: 0.135 ms | |
[build] use-vbo=true: FPS: 9685 FrameTime: 0.103 ms | |
[texture] texture-filter=nearest: FPS: 8995 FrameTime: 0.111 ms | |
[texture] texture-filter=linear: FPS: 8974 FrameTime: 0.111 ms | |
[texture] texture-filter=mipmap: FPS: 9223 FrameTime: 0.108 ms | |
[shading] shading=gouraud: FPS: 8590 FrameTime: 0.116 ms | |
[shading] shading=blinn-phong-inf: FPS: 8562 FrameTime: 0.117 ms | |
[shading] shading=phong: FPS: 8319 FrameTime: 0.120 ms | |
[shading] shading=cel: FPS: 8273 FrameTime: 0.121 ms | |
[bump] bump-render=high-poly: FPS: 5999 FrameTime: 0.167 ms | |
[bump] bump-render=normals: FPS: 9543 FrameTime: 0.105 ms | |
[bump] bump-render=height: FPS: 9398 FrameTime: 0.106 ms | |
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7755 FrameTime: 0.129 ms | |
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5090 FrameTime: 0.196 ms | |
[pulsar] light=false:quads=5:texture=false: FPS: 7920 FrameTime: 0.126 ms | |
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3766 FrameTime: 0.266 ms | |
[desktop] effect=shadow:windows=4: FPS: 5012 FrameTime: 0.200 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1246 FrameTime: 0.803 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1470 FrameTime: 0.680 ms | |
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1295 FrameTime: 0.772 ms | |
[ideas] speed=duration: FPS: 1855 FrameTime: 0.539 ms | |
[jellyfish] <default>: FPS: 7658 FrameTime: 0.131 ms | |
[terrain] <default>: FPS: 746 FrameTime: 1.340 ms | |
[shadow] <default>: FPS: 4658 FrameTime: 0.215 ms | |
[refract] <default>: FPS: 1472 FrameTime: 0.679 ms | |
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9229 FrameTime: 0.108 ms | |
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 9220 FrameTime: 0.108 ms | |
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9265 FrameTime: 0.108 ms | |
[function] fragment-complexity=low:fragment-steps=5: FPS: 9236 FrameTime: 0.108 ms | |
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9232 FrameTime: 0.108 ms | |
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9253 FrameTime: 0.108 ms | |
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9233 FrameTime: 0.108 ms | |
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9237 FrameTime: 0.108 ms | |
======================================================= | |
glmark2 Score: 6872 | |
======================================================= |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
======================================================= | |
glmark2 2014.03 | |
======================================================= | |
OpenGL Information | |
GL_VENDOR: Intel Open Source Technology Center | |
GL_RENDERER: Mesa DRI Intel(R) Haswell Desktop | |
GL_VERSION: 3.0 Mesa 10.3.2 | |
======================================================= | |
[build] use-vbo=false: FPS: 4320 FrameTime: 0.231 ms | |
[build] use-vbo=true: FPS: 4331 FrameTime: 0.231 ms | |
[texture] texture-filter=nearest: FPS: 3979 FrameTime: 0.251 ms | |
[texture] texture-filter=linear: FPS: 3992 FrameTime: 0.251 ms | |
[texture] texture-filter=mipmap: FPS: 4221 FrameTime: 0.237 ms | |
[shading] shading=gouraud: FPS: 3625 FrameTime: 0.276 ms | |
[shading] shading=blinn-phong-inf: FPS: 3637 FrameTime: 0.275 ms | |
[shading] shading=phong: FPS: 3354 FrameTime: 0.298 ms | |
[shading] shading=cel: FPS: 3186 FrameTime: 0.314 ms | |
[bump] bump-render=high-poly: FPS: 2620 FrameTime: 0.382 ms | |
[bump] bump-render=normals: FPS: 4338 FrameTime: 0.231 ms | |
[bump] bump-render=height: FPS: 4225 FrameTime: 0.237 ms | |
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2316 FrameTime: 0.432 ms | |
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 942 FrameTime: 1.062 ms | |
[pulsar] light=false:quads=5:texture=false: FPS: 2953 FrameTime: 0.339 ms | |
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 892 FrameTime: 1.121 ms | |
[desktop] effect=shadow:windows=4: FPS: 1439 FrameTime: 0.695 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1245 FrameTime: 0.803 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1513 FrameTime: 0.661 ms | |
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1304 FrameTime: 0.767 ms | |
[ideas] speed=duration: FPS: 2785 FrameTime: 0.359 ms | |
[jellyfish] <default>: FPS: 1583 FrameTime: 0.632 ms | |
[terrain] <default>: FPS: 213 FrameTime: 4.695 ms | |
[shadow] <default>: FPS: 1342 FrameTime: 0.745 ms | |
[refract] <default>: FPS: 374 FrameTime: 2.674 ms | |
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3607 FrameTime: 0.277 ms | |
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3627 FrameTime: 0.276 ms | |
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3579 FrameTime: 0.279 ms | |
[function] fragment-complexity=low:fragment-steps=5: FPS: 3622 FrameTime: 0.276 ms | |
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3674 FrameTime: 0.272 ms | |
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3610 FrameTime: 0.277 ms | |
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3595 FrameTime: 0.278 ms | |
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3611 FrameTime: 0.277 ms | |
======================================================= | |
glmark2 Score: 2838 | |
======================================================= |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
======================================================= | |
glmark2 2014.03 | |
======================================================= | |
OpenGL Information | |
GL_VENDOR: nouveau | |
GL_RENDERER: Gallium 0.4 on NVD9 | |
GL_VERSION: 3.0 Mesa 10.3.0 | |
======================================================= | |
[build] use-vbo=false: FPS: 305 FrameTime: 3.279 ms | |
[build] use-vbo=true: FPS: 400 FrameTime: 2.500 ms | |
[texture] texture-filter=nearest: FPS: 369 FrameTime: 2.710 ms | |
[texture] texture-filter=linear: FPS: 369 FrameTime: 2.710 ms | |
[texture] texture-filter=mipmap: FPS: 383 FrameTime: 2.611 ms | |
[shading] shading=gouraud: FPS: 330 FrameTime: 3.030 ms | |
[shading] shading=blinn-phong-inf: FPS: 332 FrameTime: 3.012 ms | |
[shading] shading=phong: FPS: 292 FrameTime: 3.425 ms | |
[shading] shading=cel: FPS: 293 FrameTime: 3.413 ms | |
[bump] bump-render=high-poly: FPS: 207 FrameTime: 4.831 ms | |
[bump] bump-render=normals: FPS: 407 FrameTime: 2.457 ms | |
[bump] bump-render=height: FPS: 379 FrameTime: 2.639 ms | |
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 248 FrameTime: 4.032 ms | |
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 140 FrameTime: 7.143 ms | |
[pulsar] light=false:quads=5:texture=false: FPS: 337 FrameTime: 2.967 ms | |
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 128 FrameTime: 7.812 ms | |
[desktop] effect=shadow:windows=4: FPS: 191 FrameTime: 5.236 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 272 FrameTime: 3.676 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 295 FrameTime: 3.390 ms | |
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 273 FrameTime: 3.663 ms | |
[ideas] speed=duration: FPS: 336 FrameTime: 2.976 ms | |
[jellyfish] <default>: FPS: 205 FrameTime: 4.878 ms | |
[terrain] <default>: FPS: 30 FrameTime: 33.333 ms | |
[shadow] <default>: FPS: 271 FrameTime: 3.690 ms | |
[refract] <default>: FPS: 64 FrameTime: 15.625 ms | |
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 369 FrameTime: 2.710 ms | |
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 322 FrameTime: 3.106 ms | |
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 369 FrameTime: 2.710 ms | |
[function] fragment-complexity=low:fragment-steps=5: FPS: 368 FrameTime: 2.717 ms | |
[function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.378 ms | |
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 367 FrameTime: 2.725 ms | |
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 367 FrameTime: 2.725 ms | |
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 293 FrameTime: 3.413 ms | |
======================================================= | |
glmark2 Score: 291 | |
======================================================= |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment