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Some glmark2 benchmarks on my new computer
CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Kernel: 3.16.0-28-generic #38-Ubuntu SMP Fri Dec 12 17:37:40 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
OS: Ubuntu 15.04 vivid (Beta) from December/January 2015
(NVidia GT610 tested on Ubuntu 14.10 utopic on same hardware)
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD PITCAIRN
GL_VERSION: 3.0 Mesa 10.3.2
=======================================================
[build] use-vbo=false: FPS: 7398 FrameTime: 0.135 ms
[build] use-vbo=true: FPS: 9685 FrameTime: 0.103 ms
[texture] texture-filter=nearest: FPS: 8995 FrameTime: 0.111 ms
[texture] texture-filter=linear: FPS: 8974 FrameTime: 0.111 ms
[texture] texture-filter=mipmap: FPS: 9223 FrameTime: 0.108 ms
[shading] shading=gouraud: FPS: 8590 FrameTime: 0.116 ms
[shading] shading=blinn-phong-inf: FPS: 8562 FrameTime: 0.117 ms
[shading] shading=phong: FPS: 8319 FrameTime: 0.120 ms
[shading] shading=cel: FPS: 8273 FrameTime: 0.121 ms
[bump] bump-render=high-poly: FPS: 5999 FrameTime: 0.167 ms
[bump] bump-render=normals: FPS: 9543 FrameTime: 0.105 ms
[bump] bump-render=height: FPS: 9398 FrameTime: 0.106 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7755 FrameTime: 0.129 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5090 FrameTime: 0.196 ms
[pulsar] light=false:quads=5:texture=false: FPS: 7920 FrameTime: 0.126 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3766 FrameTime: 0.266 ms
[desktop] effect=shadow:windows=4: FPS: 5012 FrameTime: 0.200 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1246 FrameTime: 0.803 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1470 FrameTime: 0.680 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1295 FrameTime: 0.772 ms
[ideas] speed=duration: FPS: 1855 FrameTime: 0.539 ms
[jellyfish] <default>: FPS: 7658 FrameTime: 0.131 ms
[terrain] <default>: FPS: 746 FrameTime: 1.340 ms
[shadow] <default>: FPS: 4658 FrameTime: 0.215 ms
[refract] <default>: FPS: 1472 FrameTime: 0.679 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9229 FrameTime: 0.108 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 9220 FrameTime: 0.108 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9265 FrameTime: 0.108 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 9236 FrameTime: 0.108 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9232 FrameTime: 0.108 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9253 FrameTime: 0.108 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9233 FrameTime: 0.108 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9237 FrameTime: 0.108 ms
=======================================================
glmark2 Score: 6872
=======================================================
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Haswell Desktop
GL_VERSION: 3.0 Mesa 10.3.2
=======================================================
[build] use-vbo=false: FPS: 4320 FrameTime: 0.231 ms
[build] use-vbo=true: FPS: 4331 FrameTime: 0.231 ms
[texture] texture-filter=nearest: FPS: 3979 FrameTime: 0.251 ms
[texture] texture-filter=linear: FPS: 3992 FrameTime: 0.251 ms
[texture] texture-filter=mipmap: FPS: 4221 FrameTime: 0.237 ms
[shading] shading=gouraud: FPS: 3625 FrameTime: 0.276 ms
[shading] shading=blinn-phong-inf: FPS: 3637 FrameTime: 0.275 ms
[shading] shading=phong: FPS: 3354 FrameTime: 0.298 ms
[shading] shading=cel: FPS: 3186 FrameTime: 0.314 ms
[bump] bump-render=high-poly: FPS: 2620 FrameTime: 0.382 ms
[bump] bump-render=normals: FPS: 4338 FrameTime: 0.231 ms
[bump] bump-render=height: FPS: 4225 FrameTime: 0.237 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2316 FrameTime: 0.432 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 942 FrameTime: 1.062 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2953 FrameTime: 0.339 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 892 FrameTime: 1.121 ms
[desktop] effect=shadow:windows=4: FPS: 1439 FrameTime: 0.695 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1245 FrameTime: 0.803 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1513 FrameTime: 0.661 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1304 FrameTime: 0.767 ms
[ideas] speed=duration: FPS: 2785 FrameTime: 0.359 ms
[jellyfish] <default>: FPS: 1583 FrameTime: 0.632 ms
[terrain] <default>: FPS: 213 FrameTime: 4.695 ms
[shadow] <default>: FPS: 1342 FrameTime: 0.745 ms
[refract] <default>: FPS: 374 FrameTime: 2.674 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3607 FrameTime: 0.277 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3627 FrameTime: 0.276 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3579 FrameTime: 0.279 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3622 FrameTime: 0.276 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3674 FrameTime: 0.272 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3610 FrameTime: 0.277 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3595 FrameTime: 0.278 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3611 FrameTime: 0.277 ms
=======================================================
glmark2 Score: 2838
=======================================================
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: nouveau
GL_RENDERER: Gallium 0.4 on NVD9
GL_VERSION: 3.0 Mesa 10.3.0
=======================================================
[build] use-vbo=false: FPS: 305 FrameTime: 3.279 ms
[build] use-vbo=true: FPS: 400 FrameTime: 2.500 ms
[texture] texture-filter=nearest: FPS: 369 FrameTime: 2.710 ms
[texture] texture-filter=linear: FPS: 369 FrameTime: 2.710 ms
[texture] texture-filter=mipmap: FPS: 383 FrameTime: 2.611 ms
[shading] shading=gouraud: FPS: 330 FrameTime: 3.030 ms
[shading] shading=blinn-phong-inf: FPS: 332 FrameTime: 3.012 ms
[shading] shading=phong: FPS: 292 FrameTime: 3.425 ms
[shading] shading=cel: FPS: 293 FrameTime: 3.413 ms
[bump] bump-render=high-poly: FPS: 207 FrameTime: 4.831 ms
[bump] bump-render=normals: FPS: 407 FrameTime: 2.457 ms
[bump] bump-render=height: FPS: 379 FrameTime: 2.639 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 248 FrameTime: 4.032 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 140 FrameTime: 7.143 ms
[pulsar] light=false:quads=5:texture=false: FPS: 337 FrameTime: 2.967 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 128 FrameTime: 7.812 ms
[desktop] effect=shadow:windows=4: FPS: 191 FrameTime: 5.236 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 272 FrameTime: 3.676 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 295 FrameTime: 3.390 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 273 FrameTime: 3.663 ms
[ideas] speed=duration: FPS: 336 FrameTime: 2.976 ms
[jellyfish] <default>: FPS: 205 FrameTime: 4.878 ms
[terrain] <default>: FPS: 30 FrameTime: 33.333 ms
[shadow] <default>: FPS: 271 FrameTime: 3.690 ms
[refract] <default>: FPS: 64 FrameTime: 15.625 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 369 FrameTime: 2.710 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 322 FrameTime: 3.106 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 369 FrameTime: 2.710 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 368 FrameTime: 2.717 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.378 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 367 FrameTime: 2.725 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 367 FrameTime: 2.725 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 293 FrameTime: 3.413 ms
=======================================================
glmark2 Score: 291
=======================================================
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