Created
July 28, 2021 17:36
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const fetchMachine = Machine({ | |
id: "animation", | |
initial: "pending", | |
context: { | |
staleUsers: null, | |
currentUsers: null, | |
}, | |
states: { | |
// loading the stale list is an async operation | |
pending: { | |
invoke: { | |
src: "readStaleList", | |
onDone: { | |
target: "staleListLoaded", | |
actions: assign({ | |
staleUsers: (_context, event) => event.data, | |
}), | |
}, | |
}, | |
}, | |
// while we wait for the new list of users to come in, | |
// we show the stale list | |
staleListLoaded: { | |
on: { | |
UPDATE_CURRENT_USERS: { | |
target: "currentListLoaded", | |
actions: assign({ | |
currentUsers: (_ctx, event) => event.users, | |
}), | |
}, | |
}, | |
}, | |
currentListLoaded: { | |
on: { | |
ANIMATE: "animatingStaleListOut", | |
}, | |
}, | |
// fade out people not in new list, move the people to their new positions | |
animatingStaleListOut: { | |
invoke: { | |
src: "animateStaleOut", | |
onDone: { | |
target: "animatingCurrentListIn", | |
}, | |
}, | |
on: { | |
// note: | |
// this doesn't receive UPDATE_CURRENT_USERS | |
// and neither does animatingCurrentListIn | |
// to prevent breaking the animation. the tradeoff is | |
// that stale data can possibly being shown | |
// could probably be better! | |
}, | |
}, | |
animatingCurrentListIn: { | |
invoke: [ | |
{ src: "animateCurrentIn", onDone: "static" }, | |
{ src: "persistCurrentListAsStale" }, | |
], | |
on: {}, | |
}, | |
// change state so that stale and current are equal, this should | |
// not trigger an animation | |
static: { | |
on: { | |
UPDATE_CURRENT_USERS: { | |
target: "animatingStaleListOut", | |
actions: assign({ | |
staleUsers: (ctx) => ctx.currentUsers, | |
currentUsers: (_ctx, event) => event.users, | |
}), | |
}, | |
}, | |
}, | |
}, | |
}); | |
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