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@sciboy12
Last active June 7, 2023 02:59
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High performance Rocket League config (make sure to set as Read-only before starting RL, to prevent changes being overwritten)
[SystemSettings]
UseDirectSound=True
StaticDecals=False
DynamicDecals=True
UnbatchedDecals=False
DecalCullDistanceScale=0.000000
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=False
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
AllowImageReflections=False
AllowImageReflectionShadowing=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
MaxFilterBlurSampleCount=2
SkeletalMeshLODBias=-100
ParticleLODBias=1
DetailMode=0
MaxDrawDistanceScale=0
ShadowFilterQualityBias=0
MaxAnisotropy=1
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=0.000000
TemporalAA_StartDepthVelocityScale=0.000000
MinShadowResolution=4
MinPreShadowResolution=2
MaxShadowResolution=128
MaxWholeSceneDominantShadowResolution=128
ShadowFadeResolution=4
PreShadowFadeResolution=1
ShadowFadeExponent=0.250000
ResX=960
ResY=540
AutoDetectDesktopResolution=False
Borderless=False
AllowApexCloth=False
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.000000
PreShadowResolutionFactor=1.000000
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationAdaptivePixelsPerTriangle=48.000000
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
bUseConservativeShadowBounds=False
ShadowFilterRadius=2.000000
ShadowDepthBias=1.000000
PerObjectShadowTransition=60.000000
PerSceneShadowTransition=600.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=False
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280
SecondaryDisplayMaximumHeight=720
AllowPerFrameSleep=True
AllowPerFrameYield=False
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2500
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.0
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.5
ApexGRBNonPenSolverPosIterCount=9;
ApexGRBFrictionSolverPosIterCount=3;
ApexGRBFrictionSolverVelIterCount=3;
ApexGRBSkinWidth=0.025
ApexGRBMaxLinearAcceleration=1000000.0
bEnableParallelAPEXClothingFetch=True
bApexClothingAsyncFetchResults=False
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
bAllowBetterModulatedShadows=False ; Set to true if you have NVIDIA GPU, otherwise FALSE
WaitForGPU=false
CustomFPS=30
UpscaleTargetFramerateDocked=60.000000
UpscaleTargetFramerateUndocked=60.000000
MinimumScreenScale=100.000000
AllowDynamicResolution=False
ZCullSaveRestore=False
AdaptiveZcull=False
BinnerTileCache=False
BinnerTileResX=64
BinnerTileResY=64
bUseTranslucentArenaShaders=False
MobileShadowTextureResolution=1120
MobileFeatureLevel=0
MobileFog=False
MobileHeightFog=False
MobileSpecular=False
MobileBumpOffset=True
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileColorBlending=True
MobileColorGrading=False
MobileVertexMovement=True
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=False
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
bMobileUsingHighResolutionTiming=True
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
MobileLandscapeLodBias=0
MobileUseShaderGroupForStartupObjects=FALSE
MobileMinimizeFogShaders=FALSE
MobileFXAAQuality=0
FullEffectIntensity=False
UncappedFramerate=False
[SystemSettingsBucket1]
BasedOn=SystemSettings
[SystemSettingsBucket2]
BasedOn=SystemSettings
[SystemSettingsBucket3]
BasedOn=SystemSettings
[SystemSettingsBucket4]
BasedOn=SystemSettings
[SystemSettingsBucket5]
BasedOn=SystemSettings
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
ResX=1280
ResY=720
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
MobileLandscapeLodBias=0
AllowRadialBlur=False
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsAndroid_Performance1_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance2_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance1_Memory1024]
BasedOn=SystemSettingsMobile
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance2_Memory1024]
BasedOn=SystemSettingsMobile
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=FALSE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
bMobileUsingHighResolutionTiming=False
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPhone5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=1024
AllowRadialBlur=True
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPodTouch5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad4]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=2.0
MaxShadowResolution=512
MobileShadowTextureResolution=512
MobileMaxMemory=500
AllowRadialBlur=True
[SystemSettingsIPadMini]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[SystemSettingsTexturesDerp]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=100)
[SystemSettingsTexturesLow]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=100)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=100)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=100)
[SystemSettingsTexturesMedium]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=100)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=100)
[SystemSettingsTexturesHigh]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=100)
[SystemSettingsTexturesHigher]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=100)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=100)
[SystemSettingsProfileDetailLow]
BasedOn=SystemSettings
DetailMode=0
AmbientOcclusion=False
DepthOfField=False
Bloom=False
bAllowLightShafts=False
LensFlares=False
DynamicShadows=False
MotionBlur=False
[SystemSettingsProfileDetailHigh]
BasedOn=SystemSettings
DetailMode=0
AmbientOcclusion=False
DepthOfField=False
Bloom=False
bAllowLightShafts=False
LensFlares=False
DynamicShadows=False
MotionBlur=False
[IniVersion]
0=1651177725.000000
1=1651177704.000000
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