Created
November 28, 2023 04:07
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module ColorHelper | |
def hex_to_rgb(hex_color) | |
# Remove the '#' character if it's there | |
hex_color = hex_color.tr('#', '') | |
# Split the hex color string into the RGB components | |
r = hex_color[0..1].to_i(16) | |
g = hex_color[2..3].to_i(16) | |
b = hex_color[4..5].to_i(16) | |
[r, g, b] | |
end | |
def rgb_to_hex(red, green, blue) | |
hex = [red, green, blue].map do |color| | |
color = 255 if color > 255 | |
color = 0 if color.negative? | |
color.round.to_s(16).rjust(2, '0') | |
end.join.upcase | |
"##{hex}".downcase | |
end | |
def get_luminance(color) | |
return 0 if color == 'transparent' | |
r, g, b = hex_to_rgb(color) | |
(0.2126 * channel_to_luminance(r)) + (0.7152 * channel_to_luminance(g)) + (0.0722 * channel_to_luminance(b)) | |
end | |
def get_contrast(color1, color2) | |
luminance1 = get_luminance(color1) | |
luminance2 = get_luminance(color2) | |
if luminance1 > luminance2 | |
(luminance1 + 0.05) / (luminance2 + 0.05) | |
else | |
(luminance2 + 0.05) / (luminance1 + 0.05) | |
end | |
end | |
def mix(color1, color2, weight) | |
# Parse colors and normalize | |
r1, g1, b1 = hex_to_rgb(color1).map { |c| c / 255.0 } | |
r2, g2, b2 = hex_to_rgb(color2).map { |c| c / 255.0 } | |
# Mixing algorithm from Sass implementation | |
weight1, weight2 = get_weight_for_mixing(weight) | |
# Calculate final color values | |
r = ((r1 * weight1) + (r2 * weight2)) * 255 | |
g = ((g1 * weight1) + (g2 * weight2)) * 255 | |
b = ((b1 * weight1) + (b2 * weight2)) * 255 | |
# Convert final values to a CSS RGBA color string | |
rgb_to_hex(r, g, b) | |
end | |
def adjust_color_for_contrast(color, background_color, target_ratio = 3.1) | |
max_iterations = 20 | |
adjusted_color = color | |
max_iterations.times do | |
current_ratio = get_contrast(adjusted_color, background_color) | |
break if current_ratio >= target_ratio | |
adjustment_direction = get_luminance(adjusted_color) < 0.5 ? '#ffffff' : '#151718' | |
adjusted_color = mix(adjusted_color, adjustment_direction, 0.05) | |
end | |
adjusted_color | |
end | |
private | |
def get_weight_for_mixing(weight) | |
normalized_weight = (weight * 2) - 1 | |
weight2 = (normalized_weight + 1) / 2 | |
weight1 = 1 - weight2 | |
[weight1, weight2] | |
end | |
def channel_to_luminance(channel) | |
channel /= 255.0 | |
if channel <= 0.03928 | |
channel / 12.92 | |
else | |
((channel + 0.055) / 1.055)**2.4 | |
end | |
end | |
end |
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