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Snakemoji
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################################ | |
#So I was working on a snake game while | |
#learning DragonRuby, and at some point I had a thought | |
#what if I use "๐" as a function name, surely it wont work right...? | |
#RIGHT....? | |
#BUT IT DID, IT WORKED | |
#it all went downhill from then | |
#Created by Anton K. (ai Doge) | |
#https://gist.github.com/scorp200 | |
# | |
# | |
#############LICENSE############ | |
#Feel free to use this anywhere and however you want | |
#You can sell this to EA for $1,000,000 if you want, its completely free. | |
#Just rememeber you are helping this... thing... to spread... | |
#ALSO! I am not liable for any mental, physical or financial damage caused. | |
#############LICENSE############ | |
class Array | |
#Helper function | |
def move! vector | |
self.x += vector.x | |
self.y += vector.y | |
return self | |
end | |
#Helper function to draw snake body | |
def draw! ๐ฎ, ๐บ, color | |
translate ๐บ.solids, ๐ฎ.โ, [self.x * ๐ฎ.โ๏ธ + ๐ฎ.๐ถ / 2, self.y * ๐ฎ.โ๏ธ + ๐ฎ.๐ถ / 2, ๐ฎ.โ๏ธ - ๐ฎ.๐ถ, ๐ฎ.โ๏ธ - ๐ฎ.๐ถ, color] | |
end | |
#This is where it all started, I was trying to find good way to multiply a map by a number, * is already used so is ** | |
#I kept trying different combinations of symbols, when suddenly... | |
def ๐ value | |
self.map {|d| d * value} | |
end | |
end | |
#Draw stuff with an offset | |
def translate output_collection, โ, what | |
what.x += โ.x | |
what.y += โ.y | |
output_collection << what | |
end | |
BLUE = [33, 150, 243] | |
RED = [244, 67, 54] | |
GOLD = [255, 193, 7] | |
LAST = 0 | |
def tick args | |
defaults args.state | |
render args.state, args.outputs | |
input args.state, args.inputs | |
update args.state | |
end | |
def update ๐ฎ | |
#Update every 10 frames | |
if ๐ฎ.tick_count.mod_zero? 10 | |
#Add new snake body piece at head's location | |
๐ฎ.๐ << [*๐ฎ.๐ค] | |
#Assign Next Direction to Direction | |
๐ฎ.๐ = *๐ฎ.๐ฆ | |
#Trim the snake a bit if its longer than current size | |
if ๐ฎ.๐.length > ๐ฎ.๐ | |
๐ฎ.๐ = ๐ฎ.๐[-๐ฎ.๐..-1] | |
end | |
#Move the head in the Direction | |
๐ฎ.๐ค.move! ๐ฎ.๐ | |
#If Head is outside the playing field, or inside snake's body restart game | |
if ๐ฎ.๐ค.x < 0 || ๐ฎ.๐ค.x >= ๐ฎ.๐บ.x || ๐ฎ.๐ค.y < 0 || ๐ฎ.๐ค.y >= ๐ฎ.๐บ.y || ๐ฎ.๐ != [0, 0] && ๐ฎ.๐.any? {|s| s == ๐ฎ.๐ค} | |
LAST = ๐ฎ.๐ฐ | |
๐ฎ.hash.clear | |
return | |
end | |
#If head lands on food add size and score | |
if ๐ฎ.๐ค == ๐ฎ.๐ | |
๐ฎ.๐ += 1 | |
๐ฎ.๐ฐ += (๐ฎ.๐ * 0.8).floor.to_i + 5 | |
spawn_๐ ๐ฎ | |
puts ๐ฎ.๐ | |
end | |
end | |
#Every second remove 1 point | |
if ๐ฎ.๐ฐ > 0 && ๐ฎ.tick_count.mod_zero?(60) | |
๐ฎ.๐ฐ -= 1 | |
end | |
end | |
def spawn_๐ ๐ฎ | |
#Food | |
๐ฎ.๐ ||= [*๐ฎ.๐ค] | |
#Randomly spawns food inside the playing field, keep doing this if the food keeps landing on the snake's body | |
while ๐ฎ.๐.any? {|s| s == ๐ฎ.๐} || ๐ฎ.๐ == ๐ฎ.๐ค do | |
๐ฎ.๐ = [rand(๐ฎ.๐บ.x), rand(๐ฎ.๐บ.y)] | |
end | |
end | |
def render ๐ฎ, ๐บ | |
#Paint the background black | |
๐บ.solids << [0, 0, 1280, 720, 0, 0, 0, 255] | |
#Draw a border for the playing field | |
translate ๐บ.borders, ๐ฎ.โ, [0, 0, ๐ฎ.๐บ.x * ๐ฎ.โ๏ธ, ๐ฎ.๐บ.y * ๐ฎ.โ๏ธ, 255, 255, 255] | |
#Draw the snake's body | |
๐ฎ.๐.map do |๐| ๐.draw! ๐ฎ, ๐บ, BLUE end | |
#Draw the head | |
๐ฎ.๐ค.draw! ๐ฎ, ๐บ, BLUE | |
#Draw the food | |
๐ฎ.๐.draw! ๐ฎ, ๐บ, RED | |
#Draw current score | |
translate ๐บ.labels, ๐ฎ.โ, [5, 715, "Score: #{๐ฎ.๐ฐ}", GOLD] | |
#Draw your last score, if any | |
translate ๐บ.labels, ๐ฎ.โ, [[*๐ฎ.๐ค.๐(๐ฎ.โ๏ธ)].move!([0, ๐ฎ.โ๏ธ * 2]), "Your Last score is #{LAST}", 0, 1, GOLD] unless LAST == 0 || ๐ฎ.๐ != [0, 0] | |
#Draw starting message, only if Direction is 0 | |
translate ๐บ.labels, ๐ฎ.โ, [๐ฎ.๐ค.๐(๐ฎ.โ๏ธ), "Press any Arrow key to start", 0, 1, GOLD] unless ๐ฎ.๐ != [0, 0] | |
end | |
def input ๐ฎ, ๐น | |
#Left and Right keyboard input, only change if X direction is 0 | |
if ๐น.keyboard.key_held.left && ๐ฎ.๐.x == 0 | |
๐ฎ.๐ฆ = [-1, 0] | |
elsif ๐น.keyboard.key_held.right && ๐ฎ.๐.x == 0 | |
๐ฎ.๐ฆ = [1, 0] | |
end | |
#Up and Down keyboard input, only change if Y direction is 0 | |
if ๐น.keyboard.key_held.up && ๐ฎ.๐.y == 0 | |
๐ฎ.๐ฆ = [0, 1] | |
elsif ๐น.keyboard.key_held.down && ๐ฎ.๐.y == 0 | |
๐ฎ.๐ฆ = [0, -1] | |
end | |
end | |
def defaults ๐ฎ | |
#Playing field size | |
๐ฎ.๐บ ||= [20, 20] | |
#Scale for drawing, screen height / Field height | |
๐ฎ.โ๏ธ ||= 720 / ๐ฎ.๐บ.y | |
#Offset, offset all rendering to the center of the screen | |
๐ฎ.โ ||= [(1280 - 720).fdiv(2), 0] | |
#Padding, make the snake body slightly smaller than the scale | |
๐ฎ.๐ถ ||= (๐ฎ.โ๏ธ * 0.2).to_i | |
#Snake Size | |
๐ฎ.๐ ||= 3 | |
#Snake head, the only part we are actually controlling | |
๐ฎ.๐ค ||= [๐ฎ.๐บ.x / 2, ๐ฎ.๐บ.y / 2] | |
#Snake body map, follows the head | |
๐ฎ.๐ ||= [] | |
#Direction the head moves to | |
๐ฎ.๐ ||= [0, 0] | |
#Next_Direction, during input check only change this variable and then when game updates asign this to Direction | |
๐ฎ.๐ฆ ||= [*๐ฎ.๐] | |
#Your score | |
๐ฎ.๐ฐ ||= 0 | |
#Spawns Food randomly | |
spawn_๐(๐ฎ) unless ๐ฎ.๐? | |
end |
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@kartikch918 you meant to say awesome: