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@scottdw
Created August 5, 2013 06:29
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(ns scottdw.mmgr.gl
(:import [javax.media.opengl DebugGL3 GL GL2 GL3 GLAutoDrawable GLCapabilities GLEventListener GLProfile]
[com.jogamp.newt NewtFactory]
[com.jogamp.newt.event WindowAdapter WindowEvent]
[com.jogamp.newt.opengl GLWindow])
(:require [clojure.java.io :as io]
[taoensso.timbre :as timbre :refer (trace debug error)]))
(defn create-shader [^GL3 gl resource type]
(let [source (slurp (io/resource resource))
shader (.glCreateShader gl type)
^Strings s-holder (into-array String [source])
^ints i-holder (into-array Integer/TYPE [(count source)])]
(if (zero? shader)
(error (str "Shader not created: " resource))
(do
(doto gl
(.glShaderSource shader 1 s-holder i-holder 0)
(.glCompileShader shader)
(.glGetShaderiv shader GL3/GL_COMPILE_STATUS i-holder 0))
(if-not (zero? (aget i-holder 0))
(do
(trace (str resource ": compiled."))
shader)
(error
(do
(.glGetShaderiv gl shader GL3/GL_INFO_LOG_LENGTH i-holder 0)
(let [log-length (aget i-holder 0)
^bytes ba (make-array Byte/TYPE log-length)]
(.glGetShaderInfoLog gl shader log-length nil 0 ba 0)
(str "Error compiling: " resource ": " (String. ba 0 (dec log-length)))))))))))
(defn init [^GL3 gl3 shaders gl-state]
(doseq [[k {:keys [resource type]}] shaders]
(if-let [s (create-shader gl3 resource type)]
(swap! gl-state update-in [:shaders] assoc k s))))
(defn display [^GL3 gl3])
(defn dispose [^GL3 gl3 gl-state]
(doseq [[k s] (:shaders @gl-state)]
(.glDeleteShader gl3 s)
(swap! gl-state update-in [:shaders] dissoc k)))
(defn reshape [^GL3 gl3 w h]
(.glViewport gl3 0 0 w h))
(defn gl-info [^GLCapabilities caps ^GL gl]
(trace (str "GL info: " \newline
"GLCapabilities: " caps \newline
"GL class: " (-> gl .getClass .getName) \newline
"GL_VENDOR: " (.glGetString gl GL/GL_VENDOR) \newline
"GL_RENDERER: " (.glGetString gl GL/GL_RENDERER) \newline
"GL_VERSION: " (.glGetString gl GL/GL_VERSION) \newline
"GL_SHADING_LANGUAGE_VERSION" (.glGetString gl GL3/GL_SHADING_LANGUAGE_VERSION))))
(let [shaders {:simple-vertex {:resource "shaders/simple.vshader" :type GL3/GL_VERTEX_SHADER}
:simple-fragment {:resource "shaders/simple.fshader" :type GL3/GL_FRAGMENT_SHADER}}
gl3 (fn [^GLAutoDrawable drawable]
(-> drawable .getGL .getGL3))]
(defn create-gl-event-listener [gl-state debug]
(reify GLEventListener
(init [this drawable]
(when debug
(.setGL drawable (DebugGL3. (gl3 drawable))))
(init (gl3 drawable) shaders gl-state))
(display [this drawable]
(display (gl3 drawable)))
(dispose [this drawable]
(dispose (gl3 drawable) gl-state))
(reshape [this drawable x y w h]
(reshape (gl3 drawable) w h)))))
(defn create-window
([] (create-window (atom {}) false))
([gl-state debug]
(let [caps (doto (-> GLProfile/GL3 GLProfile/get GLCapabilities.)
(.setBackgroundOpaque true))
dpy (NewtFactory/createDisplay nil)
screen (NewtFactory/createScreen dpy 0)]
(doto (GLWindow/create screen caps)
(.setSize 512 512)
(.setTitle "NEWT Window Test")
(.addGLEventListener (create-gl-event-listener gl-state debug))
(.setVisible true)))))
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