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Trampolined-style (workaround of tail recursion) http://lifegoo.pluskid.org/?p=327
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calling tramp_fac(n=5, k=1) | |
bouncer: ('bounce', 'tramp_fac', (4, 5)) | |
calling tramp_fac(n=4, k=5) | |
bouncer: ('bounce', 'tramp_fac', (3, 20)) | |
calling tramp_fac(n=3, k=20) | |
bouncer: ('bounce', 'tramp_fac', (2, 60)) | |
calling tramp_fac(n=2, k=60) | |
bouncer: ('bounce', 'tramp_fac', (1, 120)) | |
calling tramp_fac(n=1, k=120) | |
bouncer: ('bounce', 'tramp_fac', (0, 120)) | |
calling tramp_fac(n=0, k=120) | |
bouncer: ('land', 120) | |
120 |
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def bounce(func, *args): | |
return ('bounce', func, args) | |
def land(value): | |
return ('land', value) | |
def pogo(bouncer): | |
''' Keep bouncing until landing. ''' | |
while True: | |
print 'bouncer:', | |
if bouncer[0] == 'land': | |
print bouncer | |
return bouncer[1] | |
else: # 'bounce' | |
print (bouncer[0], bouncer[1].func_name, bouncer[2]) | |
bouncer = bouncer[1](*bouncer[2]) | |
def tramp_fac(n, k=1): | |
print 'calling tramp_fac(n={}, k={})'.format(n, k) | |
if n == 0: | |
return land(k) | |
else: | |
return bounce(tramp_fac, n - 1, k * n) | |
print pogo(tramp_fac(5)) |
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