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@fnky
fnky / ANSI.md
Last active April 26, 2024 16:45
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27
@mbinna
mbinna / effective_modern_cmake.md
Last active April 18, 2024 19:26
Effective Modern CMake

Effective Modern CMake

Getting Started

For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.

After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft

@hofmannsven
hofmannsven / README.md
Created December 6, 2017 00:32
Increase key repeat rate on macOS

Increase key repeat rate on macOS

Settings: System Preferences » Keyboard » Key Repeat/Delay Until Repeat

Use the commands below to increase the key repeat rate on macOS beyond the possible settings via the user interface. The changes aren't applied until you restart your computer.

Source: https://apple.stackexchange.com/a/83923

@jam1garner
jam1garner / switch-gdb-cheatsheet.md
Last active April 10, 2024 11:10
GDB for Switch Modding Cheatsheet/Tutorial

This is a mini-tutorial of sorts for getting started with gdb on the Switch, with the target audience being people who want to mod and/or reverse games, with no prerequisite knowledge of gdb. The goal will be to walk you through some of the basic workflows needed to use a debugger on the Switch, while being brief enough for skimming for when you forget things.

If some part is unclear, your OS doesn't have install instructions, or you feel part of your workflow should be added here, feel free to comment any additions.

(If you only need a quick reference Jump to the Appendix)

Installing GDB

First off you'll need a version of GDB compatible with aarch64. This can be obtained via either a distribution of

@chrisdone
chrisdone / AnIntro.md
Last active March 24, 2024 21:13
Statically Typed Lisp

Basic unit type:

λ> replTy "()"
() :: ()

Basic functions:

@masklinn
masklinn / cheatsheet.md
Last active March 24, 2024 09:21
launchctl/launchd cheat sheet

I've never had great understanding of launchctl but the deprecation of the old commands with launchctl 2 (10.10) has been terrible as all resources only cover the old commands, and documentation for Apple utilities is generally disgracefully bad, with launchctl not dissembling.

Mad props to https://babodee.wordpress.com/2016/04/09/launchctl-2-0-syntax/ which contains most details

domains

Internally, launchd has several domains, but launchctl 1 would only ask for service names,

@edmundsmith
edmundsmith / writeup.md
Created July 7, 2019 20:47
Method for Emulating Higher-Kinded Types in Rust

Method for Emulating Higher-Kinded Types in Rust

Intro

I've been fiddling about with an idea lately, looking at how higher-kinded types can be represented in such a way that we can reason with them in Rust here and now, without having to wait a couple years for what would be a significant change to the language and compiler.

There have been multiple discussions on introducing higher-ranked polymorphism into Rust, using Haskell-style Higher-Kinded Types (HKTs) or Scala-looking Generalised Associated Types (GATs). The benefit of higher-ranked polymorphism is to allow higher-level, richer abstractions and pattern expression than just the rank-1 polymorphism we have today.

As an example, currently we can express this type:

@vi
vi / interesting_crates.md
Last active March 1, 2024 22:12
List of crates that improves or experiments with Rust, but may be hard to find

Let's list here crates that enhance Rust as a language.

It not "batteries" like in stdx, but Rust-specific crates for workarounds for various missing features and experimental ideals from non-accepted/postponed RFCs, or just hacky tricks.

The list is supposed to contain (mostly) crates that are internal to Rust, not ones for making Rust deal with "external world" like other languages bindings, file formats, protocols and so on.

Primary focus should be on crates that are not easy to find by conventional means (e.g. no algorithm name, format or protocol to search for).

Note that quality of the listed crates may vary from proof-of-concept to stable-and-widely-used.

###############################################
# TX SX Pro Custom Payload Packer - by CTCaer #
###############################################
import struct
import hashlib
from os import unlink
"""
typedef struct boot_dat_hdr

The Borrow Checker

This pass has the job of enforcing memory safety. This is a subtle topic. This docs aim to explain both the practice and the theory behind the borrow checker. They start with a high-level overview of how it works, and then proceed to dive into the theoretical background. Finally, they go into detail on some of the more subtle aspects.

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