Created
September 21, 2017 16:13
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function sceneSetup(){ | |
scene = new THREE.Scene(); | |
container = document.getElementById( 'canvas' ); | |
var width = container.offsetWidth; | |
var height = container.offsetHeight; | |
camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 ); | |
camera.position.z = 2; | |
document.getElementById( 'fix' ).appendChild( container ); | |
renderer = new THREE.WebGLRenderer({ antialias: true } ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( container.offsetWidth, container.offsetHeight ); | |
document.getElementById( 'fix' ).appendChild( renderer.domElement ); | |
window.addEventListener( 'resize', onWindowResize, false ); | |
document.body.addEventListener( 'mousedown', onDocumentMouseDown, false ); | |
pic[0] = new THREE.TextureLoader().load( "n68.jpg" ); | |
} | |
function bufferTextureSetup(){ | |
rnd= -10+Math.random()*20; | |
if (rnd <= 1.0 && rnd >= -1.0){ | |
rnd = 3.0; | |
} | |
//console.log("d: "+rnd); | |
//Create buffer scene | |
bufferScene = new THREE.Scene(); | |
//Create 2 buffer textures | |
textureA = new THREE.WebGLRenderTarget( container.offsetWidth, container.offsetHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter}); | |
textureB = new THREE.WebGLRenderTarget( container.offsetWidth, container.offsetHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter} ); | |
//Pass textureA to shader | |
//THREE.ImageUtils.crossOrigin = ''; | |
bufferMaterial = new THREE.ShaderMaterial( { | |
uniforms: { | |
bufferTexture: { type: "t", value: textureA.texture }, | |
"myTex" : { type: "t", value: pic[nr] }, // ***THIS IS THE TEXTURE WE BLUR/MUNGE | |
res : {type: 'v2',value:new THREE.Vector2(container.offsetWidth,container.offsetHeight)}, | |
time: {type:"f",value:Math.random()*Math.PI*2+Math.PI}, | |
screenSize: {type:"f",value:screenSize}, | |
random: {type:"f",value:rnd} | |
}, | |
fragmentShader: document.getElementById( 'fragShader' ).innerHTML | |
} ); | |
plane = new THREE.PlaneBufferGeometry( container.offsetWidth, container.offsetHeight ); | |
bufferObject = new THREE.Mesh( plane, bufferMaterial ); | |
bufferScene.add(bufferObject); | |
bufferMaterial.uniforms.screenSize.value = screenSize; | |
//Draw textureB to screen | |
finalMaterial = new THREE.MeshBasicMaterial({map: textureB}); | |
quad = new THREE.Mesh( plane, finalMaterial ); | |
scene.add(quad); | |
//console.log("SS - "+bufferMaterial.uniforms.screenSize.value); | |
} | |
//Initialize the Threejs scene | |
sceneSetup(); | |
bufferTextureSetup(); | |
window.onload = function() { | |
onWindowResize(); | |
} | |
function render() { | |
if (tid>2.0 && swi==true){ | |
swi=false; | |
document.getElementById("textCont").style.mixBlendMode = ""; | |
console.log("changed!!!"); | |
} | |
requestAnimationFrame( render ); | |
//Draw to textureB | |
renderer.render(bufferScene,camera,textureB,true); | |
//if (clicko==1){ | |
//Swap textureA and B | |
var t = textureA; | |
textureA = textureB; | |
textureB = t; | |
quad.material.map = textureB.texture; | |
bufferMaterial.uniforms.bufferTexture.value = textureA.texture; | |
//Update time | |
//console.log(tid); | |
tid += 0.01; | |
bufferMaterial.uniforms.time.value = tid; | |
//console.log("dir - " + bufferMaterial.uniforms.random.value); | |
//} | |
//Finally, draw to the screen | |
renderer.render( scene, camera ); | |
} | |
render(); | |
function onWindowResize(){ | |
console.log("daaa - "+window.innerWidth/window.innerHeight); | |
if (picRatio < window.innerWidth/window.innerHeight) | |
{ | |
tempVal = (((window.innerWidth)-window.innerHeight*1.5))/2; | |
tempVal = tempVal*-1; | |
console.log("temp - "+tempVal); | |
document.getElementById("fix").style.marginTop = tempVal+"px"; | |
document.getElementById("fix").style.marginBottom = tempVal+"px"; | |
}else | |
{ | |
tempVal = (((window.innerHeight*1.5)-window.innerWidth))/2; | |
tempVal = tempVal*-1; | |
console.log("temp - "+tempVal); | |
document.getElementById("fix").style.marginLeft = tempVal+"px"; | |
document.getElementById("fix").style.marginRight = tempVal+"px"; | |
} | |
camera.aspect = container.offsetWidth / container.offsetHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( container.offsetWidth, container.offsetHeight ); | |
screenSize = container.offsetHeight/1200; | |
bufferMaterial.uniforms.screenSize.value = screenSize; | |
} |
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