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@sddamico
Created April 6, 2016 19:28
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Quick summary for the folks at work or school:
Crucible
Reviving in PvP change: you have to get in closer to the ghost to get the revive and it takes a bit longer, even with a faster revive perk. You cannot sprint-revive anymore. Overshield is also a bit less powerful.
They added +2 seconds on the revive timer in ToO. If you die again it will take longer (7 sec. each time?)
Special ammo: you spawn with Special Ammo again (like it used to be). Special ammo comes three minutes in the match and 2 minutes after that. So less special ammo per match.
Heavy ammo economy: only comes once a match (at the 5 min mark with the exception of Mayhem)
Crucible rewards: increased legendary drops
Playing Shaxx Weekly Bounties can give you rewards up to LL 335 (and a Sterling Treasure Box). Correction: "They said the Sterling Treasure is from playing one game in the weekly featured Crucible list (e.g. Zone Control). And it sounds like the Shaxx quest line they were talking about was his weekly nightfall-tier bounties, not something new." /u/MisterKong
Shaxx has his own quest line after the update
LL 335: ToO (Lighthouse packages can drop up to 335)
ToO Bounty "His Eye Upon You" can be done daily
ToO bounties drop rewards up to LL 330
IB: 320 rewards at Rank 3 and 5 (something drops at 335 but I didn't catch how/what)
IB: Bounty of 2500 points changed to 1500 points and one match win completion (/u/Meerkate )
The weekly PvP activity (I.e. zone control) provides a sterling treasure box (/u/Veinslay )
True meaning of war bounty (crucible equivalent of nightfall) drops up to 335 light (or 17 sc) (/u/Veinslay )
Additional details of the changes in PvP and weapons will be online tomorrow on the Bungie website
Weapons
Auto-Rifles: High RoF reduced base damage. Low RoF higher base damage
Pulse Rifles: Low RoF: base damage increased a bit
Handcannons: increased ammo (significant more)
Fusion Rifles: increased stability for all fusion rifles
Sniper Rifles: zoom distance on scopes pushed out a bit, range increased, slightly slower zoom animation. Snapshot perk now 20% instead of 30% (changes done to make short/medium range attacks harder)
MIDA: removed high caliber rounds ("Sucks a little bit less to be shot with")
SUROS: Base damage increase. Spinning Up perk starts a bit later (4 bullets later?). Focus Fire has increased (significant) range. You can max out range for the Suros now.
Hawkmoon: increased range
TLW: base damage decreased in The Last Word perk. Still a 3-shot kill and you still get the aim assist and stability, just less damage.
Thorn: Still a Year 1 weapon. Minimized DoT, reduced duration of the DoT (6>4), less intense effects when shot by the Thorn.
Ice Breaker: Still a Year 1 weapon. Addressed issue where players could get special ammo from switching this weapon after dying. Handling came down, zoom distance a bit changed.
Sidearms: you cannot swap weapons after dying to get special ammo anymore
Heavy Ammo for Machine Guns and Rocket Launchers reduced in PvP.
Increased heavy ammo packs drops in PvE
Dreg's Promise: Projectiles track on ADS lock
Telesto: Fixed issue where projectiles did not recognize shooting at allies. Projectiles can attach to a friend and will explode (not doing damage to a friend but will damage enemies nearby).
1000 Yard Stare: Most equipped Special weapon in Destiny. Removed some bullets from inventory and has a stronger scope.
Machine gun Kings Falls (Qullim's Terminus): reduced inventory (less bullets)
Rest of King's Fall weapons: increased reload speed and Auto Rifle has better stability
Thorn poison wears off faster (rarely kill someone with DoT)
Fusion Rifles are a lot more accurate and easier to predict where the burst will land
Snipers: Harder to use a sniper on close range attacks than before
Her Memory (new Queen's AR): Low RoF - shoots pretty slow but hits hard ("Baby Suros")
Doctrine of Passing: slightly less damage (as said before). Still deadly in effective range.
Dreg's promise: ADS will lock projectiles to an enemy (has no audio like Truth)
Weapons like Thorn and Last Word now have UNIQUE kill icons instead of general "hand cannon" icon (u/matuzz )
High Impact (Messenger, Spare Change) do 34 damage to the head (u/Xperr7 )
Warlocks
Sunsinger: lowered shield that sunsingers have after melee. Fireborn shortens duration of Radiance and you can throw more grenades if you have other upgrades than Fireborn
Stormcaller: Landfall can't blow up Titan's bubble and won't blind everyone anymore. Super lasts shorter. Spamming the Arc attack during super will make you lose your Super faster.
Voidwalker: Nova bomb untouched. Increased energy from abilities (?). Cooldown improved, didn't catch how exactly. Energy Drain is now effective, Energy drain already natively improves Grenade cooldown, now it's further improved by default. (/u/TR_Olington )
Firebolt grenades: not changed
Flame shield: "..removed a bit of its power"
That's it guys. Hope this summary helped for Guardians at work or school. If there are some errors let me know! I think they said they will release a changelog tomorrow.
PS: I have three Warlocks, I'm happy they did not destroy us!
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