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View FGlowShader.cs
public class FGlowShader : FShader
{
private float _glowAmount;
private Color _glowColor;
public FGlowShader(float glowAmount,Color glowColor) : base("GlowShader", Shader.Find("Futile/Glow"))
{
_glowAmount = glowAmount;
_glowColor = glowColor;
needsApply = true;
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