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Created June 25, 2014 12:06
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CountDownSprite(Cocos2dx_ver3.0)
//
// CountDownSprite.cpp
// Oyadius3
//
// Created by Shimeji Ozaki on 2014-06-22.
//
//
#include "CountDownSprite.h"
CountDownSprite::CountDownSprite(float posX, float posY,
float vX, float vY, int countNum):BaseSprite(posX, posY, vX, vY){
this->countNum = countNum;
}
CountDownSprite::~CountDownSprite(){
}
CountDownSprite* CountDownSprite::create(float posX, float posY,
float vX, float vY, int countNum){
CountDownSprite* sprite = new CountDownSprite(posX, posY, vX, vY, countNum);
if(sprite && sprite->initWithSpriteFrameName("space_25.png")){
sprite->autorelease();
sprite->setPosition(Point(posX, posY));
sprite->makeStage(countNum);
return sprite;
}
CC_SAFE_DELETE(sprite);
return NULL;
}
void CountDownSprite::update(float dt){
if(getMoveEnabled()){
setPosX(posX + vX * dt);
setPosY(posY + vY * dt);
this->setPosition(Point(posX, posY));
}
}
// born
void CountDownSprite::born(){
this->setAliveEnabled(true);
}
// die
void CountDownSprite::die(){
this->setAliveEnabled(false);
}
// intersect
bool CountDownSprite::intersect(const Rect& targetRect){
return this->boundingBox().intersectsRect(targetRect);
}
// makeStage
void CountDownSprite::makeStage(int countNum){
char cn[5];
sprintf(cn, "%01d", countNum);
float centerY = this->boundingBox().size.width * 0.5f;
myLabel = CCLabelBMFont::create(cn, "MisakiGothic.fnt");
myLabel->setColor(Color3B(255, 255, 255));
myLabel->setPosition(Point(centerY, this->boundingBox().size.height/2));
this->addChild(myLabel);
}
// updateTime
void CountDownSprite::updateView(int countNum){
if(this->countNum != countNum){
this->countNum = countNum;
char cn[5];
sprintf(cn, "%01d", countNum);
myLabel->setString(cn);
// animation
ScaleTo* sToA = ScaleTo::create(0.2f, 3.0f);
ScaleTo* sToB = ScaleTo::create(0.2f, 1.0f);
this->runAction(Sequence::create(sToA, sToB, NULL));
}
}
//
// CountDownSprite.h
// Oyadius3
//
// Created by Shimeji Ozaki on 2014-06-22.
//
//
#ifndef __Oyadius3__CountDownSprite__
#define __Oyadius3__CountDownSprite__
#include "BaseSprite.h"
#include "UtilMath.h"
USING_NS_CC;
class CountDownSprite:public BaseSprite{
private:
LabelBMFont* myLabel;
int countNum;
public:
CountDownSprite(){};
CountDownSprite(float posX, float posY, float vX, float vY, int countNum);
~CountDownSprite();
static CountDownSprite* create(float posX, float posY,
float vX, float vY, int countNum);
// update
virtual void update(float dt);
// born
virtual void born();
// die
virtual void die();
// intersect
virtual bool intersect(const Rect& targetRect);
// makeStage
virtual void makeStage(int countNum);
// updateView
virtual void updateView(int countNum);
};
#endif /* defined(__Oyadius3__CountDownSprite__) */
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