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var createEngine = require('voxel-engine') | |
window.game = createEngine({ lightsDisabled: true }) | |
game.scene.add(new game.THREE.HemisphereLight(0x408CFF, 0xFFC880, 0.6)) | |
game.on('mousedown', function(pos) { | |
var light = new game.THREE.PointLight( 0xffffff, 1, 500 ) | |
var direction = game.camera.matrixWorld.multiplyVector3(new game.THREE.Vector3(0,0,-1)) | |
var diff = direction.subSelf(game.controls.yawObject.position.clone()).normalize() |
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var createGame = require('voxel-engine') | |
function sphereWorld(x, y, z) { | |
// return the index of the material you want to show up | |
// 0 is air | |
if (x*x + y*y + z*z > 15*15) return 0 | |
return 4 | |
} | |
var game = createGame({ |
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package; | |
import flash.display.Sprite; | |
import flash.geom.Point; | |
import openfl.events.JoystickEvent; | |
#if android | |
import openfl.utils.JNI; | |
import tv.ouya.console.api.OuyaController; |
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import abe.App; | |
import bl.server.*; | |
import js.Node.*; | |
import js.node.Cluster; | |
import js.node.Os; | |
import npm.Chalk.*; | |
class Server { | |
public static var defaultPort(default, null) = 8787; | |
public static var defaultHost(default, null) = "0.0.0.0"; |
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package controllers | |
import java.util.Properties | |
import com.typesafe.config.ConfigFactory | |
import kafka.consumer.{Consumer, ConsumerConfig, ConsumerConnector, Whitelist} | |
import kafka.serializer.StringDecoder | |
import play.api.libs.iteratee.{Enumerator, Iteratee} | |
import play.api.mvc.{Controller, WebSocket} |
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mkdir ~/source | |
# dependencies | |
sudo apt-get update | |
sudo apt-get install libgc-dev bzip2 git-core make gcc g++ gnuplot glade imagemagick libusb-dev python-usb python-lxml python-wxgtk2.8 speech-dispatcher libgnomecanvas2-dev m4 libsdl1.2-dev | |
# neko | |
git clone https://github.com/HaxeFoundation/neko.git ~/source/neko | |
cd ~/source/neko | |
make |
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# For Ubuntu 16.04 vm guest where I code, windows host | |
# prefer not to have system installed node/go/erlang/elixir/etc | |
# thanks http://willcodefor.beer/setup-your-own-npm-cache-server/ for the idea! | |
sudo useradd -m -c "NPM-Proxy-Cache" npmpc | |
sudo su npmpc | |
cd | |
git clone https://github.com/asdf-vm/asdf.git ~/.asdf --branch v0.1.0 | |
echo '. $HOME/.asdf/asdf.sh' >> ~/.bashrc |
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declare class Two { | |
type: Two.Types; | |
width: number; | |
height: number; | |
constructor(params?: TwoConstructionParams); | |
appendTo(element: HTMLElement); | |
makeLine(x1: number, y1: number, x2: number, y2: number): Two.Shape; | |
makeRectangle(x: number, y: number, width: number, height: number): Two.Shape; |
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// warping hexagons, WIP. @psonice_cw | |
// I'm sure there's a less fugly way of making a hexagonal grid, but hey :) | |
// Maybe - Try this... | |
// Simplify! | |
#ifdef GL_ES | |
precision mediump float; | |
#endif |
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using UnityEngine; | |
using UniRx; | |
using UniRx.Triggers; | |
// NOTE: Unity won't actually let you put two MonoBehaviours in one file. | |
// They're both listed here just for convenience. | |
namespace Assets.Scripts.v2 { | |
public class InputsV2 : MonoBehaviour { |
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