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@petermueller
petermueller / README.md
Last active September 29, 2023 10:41
Phoenix + esbuild + yarn + postcss + tailwindcss + cpx2

Getting started

If you just want to copy-paste this it should "just work", but you'll need to get yarn set up. Follow the instructions at https://yarnpkg.com/getting-started/install OR just run:

  • npm install -g yarn
  • yarn set version berry
  • yarn install # this should make a .yarn/, yarn.lock, and .pnp.js

Mix Tasks

If you want to run these outside of the context of a running phoenix server, you can also run the mix tasks, mix assets.install and mix assets.compile. They are a copy paste of some the CLI bits but you could abstract them out to point to a config/cmds.exs or something if you wanted.

esbuild

@robertvrabel
robertvrabel / list.html
Last active February 27, 2022 15:46
Updating a database display order with drag and drop in SQL
<table>
<thead>
<tr>
<th scope="col">user_id</th>
<th scope="col">display_order</th>
<th scope="col">todo</th>
</tr>
</thead>
<tbody>
<tr>
@hansihe
hansihe / rl-api.md
Last active October 19, 2022 21:54
Rocket League API Documentation

#Rocket League API

Endpoints

All requests seem to be to the domain https://psyonix-rl.appspot.com. There are several endpoints on this domain.

Endpoint Purpose
/callproc105/ Leaderboard, player statistics
/Population/GetPopulation/ Player counts/regions
/login105/ Authentication, obtaining session ids
@Talsidor
Talsidor / references.txt
Created October 16, 2015 16:00
Procedural Animation Research References
1. Of course, David Rosen's catalysing GDC 2014 talk
http://blog.wolfire.com/2014/05/GDC-2014-Procedural-Animation-Video
2. Procedural Characters and the Coming Animation Technology Revolution by Alex J. Champandard on AIGameDev.com
http://aigamedev.com/open/editorial/animation-revolution/
3. An hour long interview between Alex and David elaborating further than the GDC talk
http://aigamedev.com/open/access/overgrowth/
4. Cyberdogs7 breakdown on Unity3D sub-Reddit