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@seanbaxter
Created September 25, 2020 21:18
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single-source vulkan triangle
#include <stdio.h>
#include <memory>
#include <iostream>
#include <fstream>
#include <vulkan/common.h>
// Shader interface helper variables.
template<auto index, typename type_t = @enum_type(index)>
[[using spirv: in, location((int)index)]]
type_t shader_in;
template<auto index, typename type_t = @enum_type(index)>
[[using spirv: out, location((int)index)]]
type_t shader_out;
[[spirv::vert]]
void vert_main() {
const vec2 positions[3] {
0.0, -0.5,
0.5, 0.5,
-0.5, 0.5,
};
const vec3 colors[3] {
1, 0, 0,
0, 1, 0,
0, 0, 1,
};
glvert_Output.Position = vec4(positions[glvert_VertexIndex], 0, 1);
shader_out<0, vec3> = colors[glvert_VertexIndex];
}
[[spirv::frag]]
void frag_main() {
shader_out<0, vec4> = vec4(shader_in<0, vec3>, 1);
}
const int MAX_FRAMES_IN_FLIGHT = 2;
struct Init {
GLFWwindow* window;
vkb::Instance instance;
VkSurfaceKHR surface;
vkb::Device device;
vkb::Swapchain swapchain;
};
struct RenderData {
VkQueue graphics_queue;
VkQueue present_queue;
std::vector<VkImage> swapchain_images;
std::vector<VkImageView> swapchain_image_views;
std::vector<VkFramebuffer> framebuffers;
VkRenderPass render_pass;
VkPipelineLayout pipeline_layout;
VkPipeline graphics_pipeline;
VkCommandPool command_pool;
std::vector<VkCommandBuffer> command_buffers;
std::vector<VkSemaphore> available_semaphores;
std::vector<VkSemaphore> finished_semaphore;
std::vector<VkFence> in_flight_fences;
std::vector<VkFence> image_in_flight;
size_t current_frame = 0;
};
int device_initialization (Init& init) {
init.window = create_window_glfw ("Vulkan Triangle", true);
vkb::InstanceBuilder instance_builder;
auto instance_ret = instance_builder.use_default_debug_messenger ().request_validation_layers ().build ();
if (!instance_ret) {
std::cout << instance_ret.error ().message () << "\n";
return -1;
}
init.instance = instance_ret.value ();
init.surface = create_surface_glfw (init.instance.instance, init.window);
vkb::PhysicalDeviceSelector phys_device_selector (init.instance);
auto phys_device_ret = phys_device_selector.set_surface (init.surface).select ();
if (!phys_device_ret) {
std::cout << phys_device_ret.error ().message () << "\n";
return -1;
}
vkb::PhysicalDevice physical_device = phys_device_ret.value ();
vkb::DeviceBuilder device_builder{ physical_device };
auto device_ret = device_builder.build ();
if (!device_ret) {
std::cout << device_ret.error ().message () << "\n";
return -1;
}
init.device = device_ret.value ();
return 0;
}
int create_swapchain (Init& init) {
vkb::SwapchainBuilder swapchain_builder{ init.device };
auto swap_ret = swapchain_builder.set_old_swapchain (init.swapchain).build ();
if (!swap_ret) {
std::cout << swap_ret.error ().message () << " " << swap_ret.vk_result () << "\n";
return -1;
}
vkb::destroy_swapchain(init.swapchain);
init.swapchain = swap_ret.value ();
return 0;
}
int get_queues (Init& init, RenderData& data) {
auto gq = init.device.get_queue (vkb::QueueType::graphics);
if (!gq.has_value ()) {
std::cout << "failed to get graphics queue: " << gq.error ().message () << "\n";
return -1;
}
data.graphics_queue = gq.value ();
auto pq = init.device.get_queue (vkb::QueueType::present);
if (!pq.has_value ()) {
std::cout << "failed to get present queue: " << pq.error ().message () << "\n";
return -1;
}
data.present_queue = pq.value ();
return 0;
}
int create_render_pass (Init& init, RenderData& data) {
VkAttachmentDescription color_attachment = {};
color_attachment.format = init.swapchain.image_format;
color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference color_attachment_ref = {};
color_attachment_ref.attachment = 0;
color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attachment_ref;
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo render_pass_info = {};
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
render_pass_info.attachmentCount = 1;
render_pass_info.pAttachments = &color_attachment;
render_pass_info.subpassCount = 1;
render_pass_info.pSubpasses = &subpass;
render_pass_info.dependencyCount = 1;
render_pass_info.pDependencies = &dependency;
if (vkCreateRenderPass (init.device.device, &render_pass_info, nullptr, &data.render_pass) != VK_SUCCESS) {
std::cout << "failed to create render pass\n";
return -1; // failed to create render pass!
}
return 0;
}
std::vector<char> readFile (const std::string& filename) {
std::ifstream file (filename, std::ios::ate | std::ios::binary);
if (!file.is_open ()) {
throw std::runtime_error ("failed to open file!");
}
size_t file_size = (size_t)file.tellg ();
std::vector<char> buffer (file_size);
file.seekg (0);
file.read (buffer.data (), static_cast<std::streamsize> (file_size));
file.close ();
return buffer;
}
VkShaderModule createShaderModule (Init& init) {
VkShaderModuleCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
create_info.codeSize = __spirv_size;
create_info.pCode = (const uint32_t*)__spirv_data;
VkShaderModule shaderModule;
if (vkCreateShaderModule (init.device.device, &create_info, nullptr, &shaderModule) != VK_SUCCESS) {
return VK_NULL_HANDLE; // failed to create shader module
}
return shaderModule;
}
int create_graphics_pipeline (Init& init, RenderData& data) {
VkShaderModule module = createShaderModule (init);
if (module == VK_NULL_HANDLE) {
std::cout << "failed to create shader module\n";
return -1; // failed to create shader modules
}
VkPipelineShaderStageCreateInfo vert_stage_info = {};
vert_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vert_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
vert_stage_info.module = module;
vert_stage_info.pName = @spirv(vert_main);
VkPipelineShaderStageCreateInfo frag_stage_info = {};
frag_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
frag_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
frag_stage_info.module = module;
frag_stage_info.pName = @spirv(frag_main);
VkPipelineShaderStageCreateInfo shader_stages[] = { vert_stage_info, frag_stage_info };
VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_input_info.vertexBindingDescriptionCount = 0;
vertex_input_info.vertexAttributeDescriptionCount = 0;
VkPipelineInputAssemblyStateCreateInfo input_assembly = {};
input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
input_assembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)init.swapchain.extent.width;
viewport.height = (float)init.swapchain.extent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.offset = { 0, 0 };
scissor.extent = init.swapchain.extent;
VkPipelineViewportStateCreateInfo viewport_state = {};
viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_state.viewportCount = 1;
viewport_state.pViewports = &viewport;
viewport_state.scissorCount = 1;
viewport_state.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo color_blending = {};
color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
color_blending.logicOpEnable = VK_FALSE;
color_blending.logicOp = VK_LOGIC_OP_COPY;
color_blending.attachmentCount = 1;
color_blending.pAttachments = &colorBlendAttachment;
color_blending.blendConstants[0] = 0.0f;
color_blending.blendConstants[1] = 0.0f;
color_blending.blendConstants[2] = 0.0f;
color_blending.blendConstants[3] = 0.0f;
VkPipelineLayoutCreateInfo pipeline_layout_info = {};
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.setLayoutCount = 0;
pipeline_layout_info.pushConstantRangeCount = 0;
if (vkCreatePipelineLayout (
init.device.device, &pipeline_layout_info, nullptr, &data.pipeline_layout) != VK_SUCCESS) {
std::cout << "failed to create pipeline layout\n";
return -1; // failed to create pipeline layout
}
std::vector<VkDynamicState> dynamic_states = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamic_info = {};
dynamic_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_info.dynamicStateCount = static_cast<uint32_t> (dynamic_states.size ());
dynamic_info.pDynamicStates = dynamic_states.data ();
VkGraphicsPipelineCreateInfo pipeline_info = {};
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info.stageCount = 2;
pipeline_info.pStages = shader_stages;
pipeline_info.pVertexInputState = &vertex_input_info;
pipeline_info.pInputAssemblyState = &input_assembly;
pipeline_info.pViewportState = &viewport_state;
pipeline_info.pRasterizationState = &rasterizer;
pipeline_info.pMultisampleState = &multisampling;
pipeline_info.pColorBlendState = &color_blending;
pipeline_info.pDynamicState = &dynamic_info;
pipeline_info.layout = data.pipeline_layout;
pipeline_info.renderPass = data.render_pass;
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
if (vkCreateGraphicsPipelines (
init.device.device, VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &data.graphics_pipeline) != VK_SUCCESS) {
std::cout << "failed to create pipline\n";
return -1; // failed to create graphics pipeline
}
vkDestroyShaderModule (init.device.device, module, nullptr);
return 0;
}
int create_framebuffers (Init& init, RenderData& data) {
data.swapchain_images = init.swapchain.get_images ().value ();
data.swapchain_image_views = init.swapchain.get_image_views ().value ();
data.framebuffers.resize (data.swapchain_image_views.size ());
for (size_t i = 0; i < data.swapchain_image_views.size (); i++) {
VkImageView attachments[] = { data.swapchain_image_views[i] };
VkFramebufferCreateInfo framebuffer_info = {};
framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebuffer_info.renderPass = data.render_pass;
framebuffer_info.attachmentCount = 1;
framebuffer_info.pAttachments = attachments;
framebuffer_info.width = init.swapchain.extent.width;
framebuffer_info.height = init.swapchain.extent.height;
framebuffer_info.layers = 1;
if (vkCreateFramebuffer (init.device.device, &framebuffer_info, nullptr, &data.framebuffers[i]) != VK_SUCCESS) {
return -1; // failed to create framebuffer
}
}
return 0;
}
int create_command_pool (Init& init, RenderData& data) {
VkCommandPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_info.queueFamilyIndex = init.device.get_queue_index (vkb::QueueType::graphics).value ();
if (vkCreateCommandPool (init.device.device, &pool_info, nullptr, &data.command_pool) != VK_SUCCESS) {
std::cout << "failed to create command pool\n";
return -1; // failed to create command pool
}
return 0;
}
int create_command_buffers (Init& init, RenderData& data) {
data.command_buffers.resize (data.framebuffers.size ());
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = data.command_pool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t)data.command_buffers.size ();
if (vkAllocateCommandBuffers (init.device.device, &allocInfo, data.command_buffers.data ()) != VK_SUCCESS) {
return -1; // failed to allocate command buffers;
}
for (size_t i = 0; i < data.command_buffers.size (); i++) {
VkCommandBufferBeginInfo begin_info = {};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if (vkBeginCommandBuffer (data.command_buffers[i], &begin_info) != VK_SUCCESS) {
return -1; // failed to begin recording command buffer
}
VkRenderPassBeginInfo render_pass_info = {};
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_info.renderPass = data.render_pass;
render_pass_info.framebuffer = data.framebuffers[i];
render_pass_info.renderArea.offset = { 0, 0 };
render_pass_info.renderArea.extent = init.swapchain.extent;
VkClearValue clearColor{ { { 0.0f, 0.0f, 0.0f, 1.0f } } };
render_pass_info.clearValueCount = 1;
render_pass_info.pClearValues = &clearColor;
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)init.swapchain.extent.width;
viewport.height = (float)init.swapchain.extent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.offset = { 0, 0 };
scissor.extent = init.swapchain.extent;
vkCmdSetViewport (data.command_buffers[i], 0, 1, &viewport);
vkCmdSetScissor (data.command_buffers[i], 0, 1, &scissor);
vkCmdBeginRenderPass (data.command_buffers[i], &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline (data.command_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, data.graphics_pipeline);
vkCmdDraw (data.command_buffers[i], 3, 1, 0, 0);
vkCmdEndRenderPass (data.command_buffers[i]);
if (vkEndCommandBuffer (data.command_buffers[i]) != VK_SUCCESS) {
std::cout << "failed to record command buffer\n";
return -1; // failed to record command buffer!
}
}
return 0;
}
int create_sync_objects (Init& init, RenderData& data) {
data.available_semaphores.resize (MAX_FRAMES_IN_FLIGHT);
data.finished_semaphore.resize (MAX_FRAMES_IN_FLIGHT);
data.in_flight_fences.resize (MAX_FRAMES_IN_FLIGHT);
data.image_in_flight.resize (init.swapchain.image_count, VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphore_info = {};
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fence_info = {};
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
if (vkCreateSemaphore (init.device.device, &semaphore_info, nullptr, &data.available_semaphores[i]) != VK_SUCCESS ||
vkCreateSemaphore (init.device.device, &semaphore_info, nullptr, &data.finished_semaphore[i]) != VK_SUCCESS ||
vkCreateFence (init.device.device, &fence_info, nullptr, &data.in_flight_fences[i]) != VK_SUCCESS) {
std::cout << "failed to create sync objects\n";
return -1; // failed to create synchronization objects for a frame
}
}
return 0;
}
int recreate_swapchain (Init& init, RenderData& data) {
vkDeviceWaitIdle (init.device.device);
vkDestroyCommandPool (init.device.device, data.command_pool, nullptr);
for (auto framebuffer : data.framebuffers) {
vkDestroyFramebuffer (init.device.device, framebuffer, nullptr);
}
init.swapchain.destroy_image_views (data.swapchain_image_views);
if (0 != create_swapchain (init)) return -1;
if (0 != create_framebuffers (init, data)) return -1;
if (0 != create_command_pool (init, data)) return -1;
if (0 != create_command_buffers (init, data)) return -1;
return 0;
}
int draw_frame (Init& init, RenderData& data) {
vkWaitForFences (init.device.device, 1, &data.in_flight_fences[data.current_frame], VK_TRUE, UINT64_MAX);
uint32_t image_index = 0;
VkResult result = vkAcquireNextImageKHR (init.device.device,
init.swapchain.swapchain,
UINT64_MAX,
data.available_semaphores[data.current_frame],
VK_NULL_HANDLE,
&image_index);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
return recreate_swapchain (init, data);
} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
std::cout << "failed to acquire swapchain image. Error " << result << "\n";
return -1;
}
if (data.image_in_flight[image_index] != VK_NULL_HANDLE) {
vkWaitForFences (init.device.device, 1, &data.image_in_flight[image_index], VK_TRUE, UINT64_MAX);
}
data.image_in_flight[image_index] = data.in_flight_fences[data.current_frame];
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore wait_semaphores[] = { data.available_semaphores[data.current_frame] };
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = wait_semaphores;
submitInfo.pWaitDstStageMask = wait_stages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &data.command_buffers[image_index];
VkSemaphore signal_semaphores[] = { data.finished_semaphore[data.current_frame] };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signal_semaphores;
vkResetFences (init.device.device, 1, &data.in_flight_fences[data.current_frame]);
if (vkQueueSubmit (data.graphics_queue, 1, &submitInfo, data.in_flight_fences[data.current_frame]) != VK_SUCCESS) {
std::cout << "failed to submit draw command buffer\n";
return -1; //"failed to submit draw command buffer
}
VkPresentInfoKHR present_info = {};
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = signal_semaphores;
VkSwapchainKHR swapChains[] = { init.swapchain.swapchain };
present_info.swapchainCount = 1;
present_info.pSwapchains = swapChains;
present_info.pImageIndices = &image_index;
result = vkQueuePresentKHR (data.present_queue, &present_info);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) {
return recreate_swapchain (init, data);
} else if (result != VK_SUCCESS) {
std::cout << "failed to present swapchain image\n";
return -1;
}
data.current_frame = (data.current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
return 0;
}
void cleanup (Init& init, RenderData& data) {
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vkDestroySemaphore (init.device.device, data.finished_semaphore[i], nullptr);
vkDestroySemaphore (init.device.device, data.available_semaphores[i], nullptr);
vkDestroyFence (init.device.device, data.in_flight_fences[i], nullptr);
}
vkDestroyCommandPool (init.device.device, data.command_pool, nullptr);
for (auto framebuffer : data.framebuffers) {
vkDestroyFramebuffer (init.device.device, framebuffer, nullptr);
}
vkDestroyPipeline (init.device.device, data.graphics_pipeline, nullptr);
vkDestroyPipelineLayout (init.device.device, data.pipeline_layout, nullptr);
vkDestroyRenderPass (init.device.device, data.render_pass, nullptr);
init.swapchain.destroy_image_views (data.swapchain_image_views);
vkb::destroy_swapchain (init.swapchain);
vkb::destroy_device (init.device);
vkDestroySurfaceKHR (init.instance.instance, init.surface, nullptr);
vkb::destroy_instance (init.instance);
destroy_window_glfw (init.window);
}
int main () {
Init init;
RenderData render_data;
if (0 != device_initialization (init)) return -1;
if (0 != create_swapchain (init)) return -1;
if (0 != get_queues (init, render_data)) return -1;
if (0 != create_render_pass (init, render_data)) return -1;
if (0 != create_graphics_pipeline (init, render_data)) return -1;
if (0 != create_framebuffers (init, render_data)) return -1;
if (0 != create_command_pool (init, render_data)) return -1;
if (0 != create_command_buffers (init, render_data)) return -1;
if (0 != create_sync_objects (init, render_data)) return -1;
while (!glfwWindowShouldClose (init.window)) {
glfwPollEvents ();
int res = draw_frame (init, render_data);
if (res != 0) {
std::cout << "failed to draw frame \n";
return -1;
}
}
vkDeviceWaitIdle (init.device.device);
cleanup (init, render_data);
return 0;
}
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