Reachability.swift class for detecting if network connection is available
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import Cocoa | |
import SystemConfiguration | |
// Usage | |
// if Reachability.isConnectedToNetwork() { | |
// print("We're online!") | |
// } | |
public class Reachability { | |
class func isConnectedToNetwork() -> Bool { | |
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0)) | |
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress)) | |
zeroAddress.sin_family = sa_family_t(AF_INET) | |
guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, { | |
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) { | |
SCNetworkReachabilityCreateWithAddress(nil, $0) | |
} | |
}) else { | |
return false | |
} | |
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0) | |
if SCNetworkReachabilityGetFlags(defaultRouteReachability as! SCNetworkReachability, &flags) == false { | |
return false | |
} | |
let isReachable = flags == .reachable | |
let needsConnection = flags == .connectionRequired | |
return isReachable && !needsConnection | |
} | |
} |
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