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@seanmiddleditch
Last active August 29, 2015 14:26
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Strong enum handle example
template <typename HandleT, unsigned IndexBits = 24U>
HandleT pack(unsigned index, unsigned version) {
using T = std::underline_type<HandleT>::type;
auto result = T(version << IndexBits);
auto const mask = T(1 << IndexBits) - 1;
result |= T(index) & mask;
return HandleT(result);
}
template <typename HandleT>
void unpack(HandleT handle, unsigned& out_index, unsigned& out_version) {
using T = std::underline_type<HandleT>::type;
auto const mask = T(1 << IndexBits) - 1;
out_index = T(handle) & mask;
out_version = T(handle) >> IndexBits;
}
// --- example ---
enum class TextureId : std::uint32_t { None = 0 };
// make a new texture ID
TextureId tex = pack<TextureId>(my_index, my_version);
// extract the index and version from a texture ID
unsigned index, version;
unpack(tex, index, version);
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