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@seanmiddleditch
Last active August 15, 2023 15:57
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Modernized FindSDL2 module for CMake with improved Windows support
# This module defines the library modules
# SDL2::SDL2 and SDL2::SDL2main
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Modified by Sean Middleditch
# Added automatic creation of SDL2::SDL2 and SDL2::SDL2main libraries.
# Added correct usage of Windows DLL.
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# message("<FindSDL2.cmake>")
set(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
find_path(SDL2_INCLUDE_DIR SDL.h
HINTS $ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PATH_SUFFIXES lib64 lib/x64 lib)
else()
set(PATH_SUFFIXES lib/x86 lib)
endif()
find_library(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS $ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
if(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
find_library(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS $ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
endif(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
if(SDL2_LIBRARY_TEMP)
set(SDL2_INTERFACE_LIBRARIES "" CACHE INTERNAL "")
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
list(APPEND SDL2_INTERFACE_LIBRARIES "-framework Cocoa")
endif(APPLE)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads)
list(APPEND SDL2_INTERFACE_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
endif(NOT APPLE)
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
list(APPEND SDL2_INTERFACE_LIBRARIES ${MINGW32_LIBRARY})
endif(MINGW)
# Set the final string here so the GUI reflects the final state.
set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
set(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
add_library(SDL2 IMPORTED SHARED GLOBAL)
add_library(SDL2::SDL2 ALIAS SDL2)
set_target_properties(SDL2 PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
IMPORTED_LINK_INTERFACE_LIBRARIES "${SDL2_INTERFACE_LIBRARIES}"
)
add_library(SDL2main IMPORTED STATIC GLOBAL)
add_library(SDL2::SDL2main ALIAS SDL2main)
set_target_properties(SDL2main PROPERTIES IMPORTED_LOCATION ${SDL2MAIN_LIBRARY})
if(WIN32)
string(REPLACE ".lib" ".dll" SDL2_LIBRARY_DLL ${SDL2_LIBRARY})
set_target_properties(SDL2 PROPERTIES IMPORTED_LOCATION ${SDL2_LIBRARY_DLL} IMPORTED_IMPLIB ${SDL2_LIBRARY})
else(WIN32)
set_target_properties(SDL2 PROPERTIES IMPORTED_LOCATION ${SDL2_LIBRARY})
endif(WIN32)
endif(SDL2_LIBRARY_TEMP)
# message("</FindSDL2.cmake>")
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
@seanmiddleditch
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seanmiddleditch commented Dec 17, 2018

On Windows you might also want to copy the SDL2.dll into the output directory of your executable binary. Use a snippet like:

if(WIN32)
    get_target_property(SDL2_LIBRARY SDL2::SDL2 IMPORTED_LOCATION)
    get_filename_component(SDL2_LIBRARY_NAME "${SDL2_LIBRARY}" NAME)
    add_custom_command(TARGET shell POST_BUILD
        MAIN_DEPENDENCY "${SDL2_LIBRARY}"
        BYPRODUCTS "${SDL2_LIBRARY_NAME}"
        COMMENT "Copying SDL2 DLL"
        COMMAND "${CMAKE_COMMAND}" -E copy "${SDL2_LIBRARY}" "$<TARGET_FILE_DIR:shell>/${SDL2_LIBRARY_NAME}"
    )
endif()

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