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Code for Minecraft EDU Edition to dig a mineshaft with the agent. Works with Python notebooks and the code builder
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directions = ("left","right","up", "down") | |
ignore_bricks = ['dirt','stone', "gravel", "air"] | |
def dig_inspect(direction): | |
"""Inspects for uncommon brick types and then digs them anyway""" | |
block = agent.inspect(direction) | |
while block not in ("air", "torch"): | |
if block not in ignore_bricks: | |
say(f"Found {block} to the {direction}. Destroying anyway") | |
agent.destroy(direction) | |
block = agent.inspect(direction) | |
def dig_circle(): | |
"""Dig a 3x3 area around the agent""" | |
for direction in directions: | |
dig_inspect(direction) | |
agent.move("up") | |
dig_inspect("left") | |
dig_inspect("right") | |
agent.move("down") | |
agent.move("down") | |
dig_inspect("left") | |
dig_inspect("right") | |
agent.move("up") | |
def mineshaft(depth=16): | |
"""Dig a stairstep shaft down to the specified depth. | |
Place torches along the way. """ | |
while agent.position.y > depth: | |
dig_circle() | |
say(agent.position.y % 4) | |
if int(agent.position.y) % 4 == 0: | |
place_torch("right") | |
elif int(agent.position.y) % 4 == 2: | |
place_torch("left") | |
dig_inspect("forward") | |
agent.move("forward") | |
dig_inspect("down") | |
agent.move("down") | |
def place_torch(wall_direction="right", move_count=0): | |
"""Place a torch to either side up to 3 spaces away. | |
Uses recursion with a max depth of 3""" | |
max_depth = 3 | |
move_back = "left" if wall_direction == "right" else "right" | |
if agent.get_item_count(1) == 0: | |
agent.give("torch", 64, 1) | |
# if we've moved over three spaces already, abort the torch placement! | |
if move_count > max_depth: | |
say("Couldn't place torch") | |
return | |
if agent.inspect(wall_direction) == "air": | |
agent.move(wall_direction) | |
#carefully use recursion to move over and place a torch if there's a solid block there | |
place_torch(wall_direction, move_count+1) | |
agent.move(move_back) | |
else: | |
agent.place(1, wall_direction) | |
return | |
def tunnel(length: int): | |
""" Carve a 3x3 tunnel forward for the specified length. | |
Place torches along the way. """ | |
for i in range(length): | |
dig_circle() | |
if i % 4 == 0: | |
place_torch() | |
elif i % 4 == 2: | |
place_torch("left") | |
dig_inspect("forward") | |
agent.move("forward") | |
def cavern(length, width): | |
turn_direction = "right" | |
torch_direction = "left" | |
for j in range(int(width / 3)): | |
for i in range(length): | |
dig_circle() | |
if j == 0 and i % 4 == 0: | |
place_torch(torch_direction) | |
dig_inspect("forward") | |
agent.move("forward") | |
turn_direction = "left" if turn_direction == "right" else "right" | |
torch_direction = "left" if torch_direction == "right" else "right" | |
dig_circle() | |
agent.turn(turn_direction) | |
for _ in range(3): | |
dig_circle() | |
dig_inspect("forward") | |
agent.move("forward") | |
dig_circle() | |
dig_inspect("forward") | |
agent.move("forward") | |
dig_circle() | |
agent.move("back") | |
place_torch(torch_direction) | |
agent.turn(turn_direction) | |
""" Use these examples to cut a mineshaft down or a horizontal tunnel""" | |
#agent.teleport("~2 ~1 ~") | |
#mineshaft() | |
#agent.turn("right") | |
cavern(10, 10) |
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