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August 29, 2015 14:05
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Grayscale for OpenGL fixed-function pipline
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#define intense 0.5f | |
#define blend 7.0f/12.0f | |
GLfloat weights_vector[4] = {intense, intense, intense, 0.0f}; | |
GLfloat additions_vector[4] = {blend, blend, blend, 1.0f}; | |
glEnable(GL_BLEND); | |
glActiveTexture(GL_TEXTURE0); | |
glEnable(GL_TEXTURE_2D); | |
glBindTexture(GL_TEXTURE_2D, handle); | |
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); | |
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); | |
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); | |
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); | |
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); | |
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE); | |
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_CONSTANT); | |
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, weights_vector); | |
glActiveTexture(GL_TEXTURE1); | |
glEnable(GL_TEXTURE_2D); | |
glBindTexture(GL_TEXTURE_2D, handle); | |
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); | |
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_DOT3_RGB); | |
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); | |
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); | |
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, additions_vector); | |
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); | |
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); |
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