Created
May 22, 2014 18:20
-
-
Save sebastiangeiger/61796482661eb14ba5c7 to your computer and use it in GitHub Desktop.
Rotating Video Cube
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE HTML> | |
<html> | |
<head> | |
<style> | |
body { | |
margin: 0px; | |
padding: 0px; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="container"></div> | |
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.min.js"></script> | |
<script defer="defer"> | |
function doCube(stream){ | |
// revolutions per second | |
var angularSpeed = 0.2; | |
var lastTime = 0; | |
// this function is executed on each animation frame | |
function animate(){ | |
// update | |
var time = (new Date()).getTime(); | |
var timeDiff = time - lastTime; | |
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000; | |
cube.rotation.y += angleChange; | |
lastTime = time; | |
if( video.readyState === video.HAVE_ENOUGH_DATA ){ | |
videoTexture.needsUpdate = true; | |
} | |
// render | |
renderer.render(scene, camera); | |
// request new frame | |
requestAnimationFrame(function(){ | |
animate(); | |
}); | |
} | |
// renderer | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
// camera | |
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000); | |
camera.position.z = 500; | |
// scene | |
var scene = new THREE.Scene(); | |
//videoTexture material | |
var video = document.createElement('video'); | |
video.width = 320; | |
video.height = 240; | |
video.autoplay = true; | |
video.src = stream; | |
var videoTexture = new THREE.Texture( video ); | |
var material = new THREE.MeshLambertMaterial({ | |
// color: 'blue' | |
map : videoTexture | |
}); | |
console.log(material); | |
// cube | |
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), material); | |
cube.overdraw = true; | |
cube.rotation.x = Math.PI * 0.1; | |
cube.rotation.y = Math.PI * 0.2; | |
scene.add(cube); | |
// add subtle ambient lighting | |
var ambientLight = new THREE.AmbientLight(0x999999); | |
scene.add(ambientLight); | |
// directional lighting | |
var directionalLight = new THREE.DirectionalLight(0xffffff); | |
directionalLight.position.set(1, 1, 1).normalize(); | |
scene.add(directionalLight); | |
// start animation | |
animate(); | |
} | |
navigator.webkitGetUserMedia({ video: true }, | |
function(stream){ doCube(URL.createObjectURL(stream)) }, | |
function(error) { console.error("webkitGetUserMedia failed"); }); | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment