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sebbbi/jack.txt

Last active Feb 24, 2021
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Jack investigation
Top moves:
2: i11 high, +1 block, +9 hit, 10 dmg, followup (NC): (1) mid, -2 block, +3 hit, NC = 22 dmg
f2: i10 high, -12 block, +5 hit, 17 dmg, CH followups: ff1 = 40 dmg, ff3 = 48 dmg, f3+4 = 42 dmg
f1: i14 mid, -6 block, +5 hit, 15 dmg, followup (NC): (1) high, -7 block, NC = 40 dmg
df1: i14 mid, -4 block, +3 hit, 12 dmg, followups (CH NC): (2,1) delayable high,high, launch, (1) mid, -12 block. CH NC = 55 dmg
db1: i12 low, -12 block, +2 hit, 13 dmg
df2: i15 mid, -14 block (safe tip range), launch
f1+2: i15 mid, -19 block (pushback), wall bounce
db,d,df1: i24 low, high crush, -37 block, 30 dmg
FC db1: i12 low, high crush, -8 block, +6 hit, 15 dmg
FC df1+2: i24 low, high crush, -18 block, followup (NC): 1+2 mid. -17 block (pushback). Launch. NC = 37 dmg. Guaranteed crouch cancel (u) df1+2 on hit = 41 dmg. If opponent does spring kick = 37 dmg, but can float for full combo.
d4: i16 low, high crush, -9 block, +2 hit, 10 dmg
df4: i12 mid, -4 block, +7 hit, 15 dmg
1+2: i15 mid,mid, homing, -13 block, launch
db2: i22 low, high crush, -18 block, +3 hit, 24 dmg, CH followup: dash db2 = 47 dmg
b2: i19 mid, +5 block, 27 dmg (hold = 55 dmg + more range)
b4,4: i16 mid, first hit very unsafe. Always followup. Second hit ground hit. -8 block. CH NC = 35 dmg
d1+2: i27 mid, high crush, -18 block (pushback), launch
uf2: i24 mid, low crush, +4 block, +7 hit, 25 dmg
ub1+2: i20 high, power crush, homing, -9 block, 25 dmg
ff1: i15+ mid, -6 block, followups: db2=44 (-back), ff1=45 (-stay), ff4=60 (-rolls/stay), ff3=41 (-toe, back/stand=+5, kick=launch)
ff3: i26 mid, +4 block, +9 hit, ground hit
ff4: i16+ mid, power crush, -14 block, wall splat, followup (tight): dash db2 = 54 dmg
ws1: i15 mid, -13 block, launch
ws2: i14 mid, -7 block, +4 hit, followup: (1) mid, -14 block, CH launch, db4 guaranteed on hit = 38 dmg
ws4: i11 mid, -6 block, +5 hit, 20 dmg
ss2: i17 high, +9 block, followups: ff1 = 40 dmg, ff3 = 48 dmg, f3+4 = 42 dmg
Move ranges (vs Hei):
ff4: 3.7
db,d,df1: 3.6
ff1: 3.4
b2 hold: 3.4
FC df1+2: 3.4
ss2: 3.2
ub1+2: 3.2
ff3: 3.0
f1+2: 2.9
d1+2: 2.8
f2: 2.7
df1: 2.7
ws2: 2.7
df2: 2.6
d4: 2.6
ws1: 2.6
f1: 2.5
db2: 2.5
b2: 2.5
2: 2.4
db1: 2.4
1+2: 2.4
uf2: 2.4
b4: 2.4
df4: 2.3
ws4: 2.3
FC db1: 1.9
Stepping (-1 standing / -2 crouch):
f1: -
f1+2: -
1+2: -
db,d,df1: -
FC df1+2: -
2: SSR, SWR
2,1: SWR
ff1: SWR
df2: SSR, SWR
f2: SSR, SWR
d4: SSR, SWR (both inconsistent)
df1: SWL
db1: SWL
b4: SWR, SSL, SWL
uf2: SWR, SSL, SWL
d1+2: SSR, SWR, SWL
b1: SSR, SWR, SSL, SWL
df4: SSR, SWR, SSL, SWL
b2: SSR, SWR, SSL, SWL
Juggle:
df2/ws1: 4, b1, df1,1, dash, b3,2,2
low parry / slide: ws4, b1, df1,1, dash, b3,2,2
1+2: dash, 4, b1, b3,2,2
df1,2,1: df1, df1,1, dash, b3,2,2
2,1,2: ws3,2, 4, b3,2,2
ff2: dash, u1+2, u1+2, df1,1, dash, b3,2,2
CH ws2,1: b1, df1,1, dash, b3,2,2
Wall:
b3,2, df3+4
Oki:
ff3: ground hit +5 mid
db2: ground hit low
db4: ground hit low
b4,4: mid,mid second hit ground hit
Weak side tracking:
df2
d4
Punish:
i10: f2
i11: 2,1
i14: f1,1
i15: df2
Punish crouch:
i11: ws4
i14: ws2,1 -> db4
i15: ws1
Throws:
df2+4: 2 break, launch. Easy juggle: b1, df1,1, dash, b3,2,2 = 53 dmg
uf1+2, d,df2: 1+2 break. Wall splat = 67 dmg
qcf1: 1 break = 40 dmg
df1+3, 1+2: unbreakable. Opponent can backdash or crouch block (but not low parry or crush). Gets free ground hit. 35 dmg
Character specific:
Against DJ u4: b1 to float all fly options. Screw with df1,1. If no fly: b1,2, db2 = 53 damage NC.
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