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An unofficial transcription of THE WITCH IS DEAD from https://gshowitt.itch.io/the-witch-is-dead. Please support the original!
THE WITCH IS DEAD.
------------------
AN RPG ABOUT MURDER.
Once upon a time, there was a kind and
wise and beautiful witch who lived in the
forest with her familiars, and her life was
peaceful and happy until a FUCKING
WITCH-HUNTER broke into her cottage
and dragged her out and FUCKING
MURDERED HER and now she's DEAD.
But if you get revenge and kill him
and bring his EYES to her corpse within
a week she'll come back to life. Or
so you've heard. Even if it doesn't work,
at least he's dead.
YOU ARE A CUTE WOODLAND ANIMAL.
-------------------------------
You have four traits:
CLEVER (interact with humans, understand them)
FIERCE (scare, drag, push, carry, bite, scratch)
SLY (sneak, steal, hide)
QUICK (outpace, climb, evade)
ROLL A D10 TO SEE WHAT YOU ARE:
-------------------------------
1. FOX (C2 F2 S1 Q1)
2. CAT (C0 F1 S3 Q2)
3. TOAD (C1 F0 S2 Q1)
4. SPIDER (C2 F0 S3 Q1)
5. OWL (C3 F1 S1 Q2)
6. HARE (C0 F0 S2 Q3)
7. MAGPIE (C2 F1 S1 Q2)
8. CROW (C2 F1 S2 Q1)
9. DOG (C1 F3 S0 Q1)
10. RAT (C1 F0 S2 Q2)
YOUR WITCH TAUGHT YOU A SPELL: (D10)
------------------------------------
1. UNSEEN HAND
2. CONJURE LIGHT
3. SPEAK HUMAN
4. LOCK/UNLOCK, OPEN/CLOSE
5. CONJURE DINNER
6. MAKE FLAME
7. TIDY, CLEAN AND MEND
8. PLANT GROWTH
9. DISTRACT/CONFUSE
10. MAKE BOOK READ ITSELF ALOUD
None of these are flashy - little bits of
hedge magic to help out around the
house. But they'll have to do.
THE WITCH-HUNTER has retreated to the VILLAGE, the FUCKING COWARD; get him.
THE VILLAGE IS (ROLL TWICE):
----------------------------
1. UNDER THE THUMB OF THE BARON
2. FILLED WITH CHEERY GNOMES
3. CONTROLLED BY A CREEPY CULT
4. DEVOUTLY RELIGIOUS
5. INCREDIBLY SUPERSTITIOUS
6. AT WAR WITH FOREST TRIBES
7. BUILT AROUND A WIZARD COLLEGE
8. FULL OF HARDY MINING FOLK
9. SHADY AND DANGEROUS
10. OPPRESSIVELY PERFECT
THE WITCH-HUNTER IS:
--------------------
1. ARMORED AND TOUGH
2. WIZENED AND WISE
3. DRUNK AND VIOLENT
4. PIOUS AND AGGRESSIVE
5. GUARDED AND COWARDLY
6. MAGICAL AND JEALOUS
7. CLEVER AND CRUEL
8. DUPLICITOUS AND HIDDEN
9. JOLLY AND WELL-MEANING
10. HEADSTRONG AND WILD
BUT HERE'S THE TWIST:
(GM, ROLL, BUT KEEP IT A SECRET):
---------------------------------
1. THE VILLAGER ARE IN ON IT
2. A RIVAL WITCH SET HER UP
3. THE WITCH-HUNTER DIDN'T DO IT
4. THE WITCH-HUNTER IS WAITING FOR YOU
5. THE VILLAGE FOLK ARE HAVING A FESTIVAL
6. THE WITCH-HUNTER DIED, AND IS BEING BURIED
7. THERE ARE TWO (RIVAL) WITCH-HUNTERS IN TOWN
8. THE VILLAGE IS ABANDONED
9. THE WITCH-HUNTER HAS DRAGGED A SUSPECT UP FOR INTERROGATION
10. THE VILLAGE HATES HIM
WHEN YOU TRY TO DO SOMETHING, roll a D10 and add your most relevant trait. The GM tells you what
number you need to equal or beat. If the task is dangerous, you gain a point of DANGER if you fail.
USING MAGIC IS ALWAYS DANGEROUS. The GM's characters don't use dice; they force you to roll them.
TASK RATING:
------------
6 - Simple
7 - Basic
8 - Challenging
9 - Difficult
10 - Near-impossible
Remember: most tasks that are normal to humans are really difficult for animals, unless
they're broken down into smaller steps: remember, you don't have opposable thumbs, and
all you know of the human world is what the witch taught you. You can talk to
other animals of the same, or similar species.
(You can lower your danger by solving, or running away from, your problems.)
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