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float fBomber(in vec3 p, in float lod) | |
{ | |
float sc = 0.05; | |
p*=sc; | |
pR(p.xy, PI/2.0); | |
vec3 pc = p; | |
float t = fCapsule(pc + vec3(0., -45., 0.), 12., 45.); | |
t = min(t, fCapsule(pc, 10., 45.)); | |
t = min(t, fCapsule(pc + vec3(-3., 0., 0.0), 9., 90.)); | |
t = min(t, fCapsule(pc + vec3(-5., 20., 0.), 3.5, 90.)); | |
vec3 p2 = p; | |
pR(p2.xz, PI/2.0); | |
p2.x = abs(p2.x); | |
vec3 pz = p; | |
pz.z = abs(pz.z); | |
float motor_thick = 9.; | |
float tm = fCapsule(pz + vec3(0.0, -15.0, -60.0), motor_thick, 10.); | |
tm = min(tm, fCapsule(pz + vec3(0.0, 17.0, -120.0), motor_thick, 10.)); | |
tm = min(tm, fCapsule(pz + vec3(0.0, 32.0, -155.0), 3.5, 4.)); | |
t = min(t, tm); | |
pR(p2.xy, -0.5); | |
vec3 wo = vec3(80.0, 18.0, -5.0); | |
float wt = 2.0; | |
float b = fBox(p2 - wo, vec3(100.0, 25.0, wt)); | |
pR(p2.xy, 0.07*2.0); | |
float b2 = fBox(p2 - wo + vec3(-2.0, 15.+28.0, 0.0), vec3(200.0, 25.0, wt+40.0)); | |
b = max(b, -b2); | |
t = min(t, b); | |
vec3 p3 = p; | |
pR(p3.xz, PI/2.0); | |
p3.x = abs(p3.x); | |
float bt = fBox(p3 + vec3(0.0, 82.0, 4.0), vec3(55.0, 20.0, wt)); | |
pR(p3.xy, -0.5); | |
float bt2 = fBox(p3 - wo + vec3(0.0, 50.0, 0.0), vec3(200.0, 25.0, wt+40.0)); | |
bt = max(bt, -bt2); | |
t = min(t, bt); | |
return t / sc; | |
} |
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