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@seferciogluecce
Created November 14, 2019 20:50
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Vector2 initPos;
Vector2 MinPos;
Vector2 MaxPos;
Vector2 targetPos;
public float Speed = 2;
public float thresholdStopDistance = .3f;
void Start()
{
initPos = transform.position;
targetPos = initPos;
Vector2 Size = GetComponent<SpriteRenderer>().bounds.extents;
MinPos = (Vector2)Camera.main.ViewportToWorldPoint(new Vector2(0, 0)) + Size;
MaxPos = (Vector2)Camera.main.ViewportToWorldPoint(new Vector2(1, 1)) - Size;
}
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