-
-
Save seferciogluecce/d42d931e71d66202ca5529d3e9f1547c to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class MoveSmoothly : MonoBehaviour | |
{ | |
Vector2 MinPos; | |
Vector2 MaxPos; | |
public float Speed = 2; | |
void Start() | |
{ | |
Vector2 Size = GetComponent<SpriteRenderer>().bounds.extents; | |
MinPos = (Vector2)Camera.main.ViewportToWorldPoint(new Vector2(0, 0)) + Size; | |
MaxPos = (Vector2)Camera.main.ViewportToWorldPoint(new Vector2(1, 1)) - Size; | |
} | |
void Update() | |
{ | |
if (Input.GetMouseButton(0)) | |
{ | |
Vector2 mousePos = (Input.mousePosition); | |
Vector2 targetPos= new Vector2(Camera.main.ScreenToWorldPoint(mousePos).x, Camera.main.ScreenToWorldPoint(mousePos).y); | |
targetPos.x = Mathf.Clamp(targetPos.x, MinPos.x, MaxPos.x); | |
targetPos.y = Mathf.Clamp(targetPos.y, MinPos.y, MaxPos.y); | |
transform.position = Vector2.Lerp(transform.position, targetPos, Time.deltaTime * Speed); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment