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@sefffal
Created August 30, 2020 03:04
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CImGUI and ImPlots on background thread
# Start Julia 1.5 with more than 1 threads.
# Then run `] add ImPlot CImGui` to install deps.
using CImGui
using CImGui.CSyntax
using CImGui.CSyntax.CStatic
using CImGui.GLFWBackend
using CImGui.OpenGLBackend
using CImGui.GLFWBackend.GLFW
using CImGui.OpenGLBackend.ModernGL
using Printf
using ImPlot
import CImGui.LibCImGui: ImGuiCond_Always, ImGuiCond_Once
const glsl_version = 130
function implotguitest()
GLFW.WindowHint(GLFW.CONTEXT_VERSION_MAJOR, 3)
GLFW.WindowHint(GLFW.CONTEXT_VERSION_MINOR, 0)
error_callback(err::GLFW.GLFWError) = @error "GLFW ERROR: code $(err.code) msg: $(err.description)"
GLFW.SetErrorCallback(error_callback)
window = GLFW.CreateWindow(1280, 720, "ImPlot Demo")
@assert window != C_NULL
GLFW.MakeContextCurrent(window)
GLFW.SwapInterval(1) # enable vsync; set to 0 to benchmark
ctx = CImGui.CreateContext()
CImGui.StyleColorsDark()
fonts_dir = joinpath(@__DIR__, "..", "fonts")
fonts = CImGui.GetIO().Fonts
CImGui.AddFontFromFileTTF(fonts, joinpath(fonts_dir, "Roboto-Medium.ttf"), 26)
ImGui_ImplGlfw_InitForOpenGL(window, true)
ImGui_ImplOpenGL3_Init(glsl_version)
try
show_another_window = false
clear_color = Cfloat[0.45, 0.55, 0.60, 1.00]
# make up some data
xs1 = Float64.(collect(1:100))
ys1 = rand(6000)
noise = rand(length(xs1))
bar_vals = Vector{Vector{Float64}}(undef, 5)
bar_maxes = zeros(5)
bar_mins = zeros(5)
for i in 1:length(bar_vals)
bar_vals[i] = Float64.(collect(range(rand(1:10), step=rand([-2,-1,1,2]), length=120)))
bar_maxes[i] = maximum(bar_vals[i])
bar_mins[i] = minimum(bar_vals[i])
end
bar_max = maximum(bar_maxes)
bar_min = minimum(bar_mins)
bar_counter = 1
# main loop
while !GLFW.WindowShouldClose(window)
GLFW.PollEvents()
ImGui_ImplOpenGL3_NewFrame()
ImGui_ImplGlfw_NewFrame()
CImGui.NewFrame()
CImGui.Begin("Example Plots")
@c CImGui.Checkbox("Show Examples", &show_another_window)
CImGui.Text(@sprintf("Application average %.3f ms/frame (%.1f FPS)",
1000 / CImGui.GetIO().Framerate, CImGui.GetIO().Framerate))
CImGui.End()
if show_another_window
@c CImGui.Begin("Examples Window", &show_another_window)
if CImGui.CollapsingHeader("Line plots")
ys1 .= rand(6000)
ImPlot.SetNextPlotLimits(0.0, 6000, 0.0, 1.0, ImGuiCond_Always)
# Using '##' in the label name hides the plot label, but lets
# us keep the label ID unique for modifying styling etc.
if ImPlot.BeginPlot("##line", "x1", "y1", CImGui.ImVec2(-1,300))
ImPlot.PlotLine(ys1)
ImPlot.EndPlot()
end
end
if CImGui.CollapsingHeader("Scatter plot")
noise .= xs1 .+ rand(-5.0:0.1:5.0, length(xs1))
ImPlot.SetNextPlotLimits(0,100,-5,105, ImGuiCond_Always)
if ImPlot.BeginPlot("##scatter", "x2", "y2", CImGui.ImVec2(-1,300))
ImPlot.PlotScatter(xs1, noise)
ImPlot.EndPlot()
end
end
if CImGui.CollapsingHeader("Bar plot")
bar_val_step = [bar_vals[j][bar_counter] for j in 1:length(bar_vals)]
ImPlot.SetNextPlotLimits(-0.5,4.5,bar_min, bar_max, ImGuiCond_Always)
if ImPlot.BeginPlot("##bars", "", "", CImGui.ImVec2(-1,300))
ImPlot.PlotBars(bar_val_step)
ImPlot.EndPlot()
end
if bar_counter == 120
bar_counter = 1
else
bar_counter += 1
end
end
if CImGui.CollapsingHeader("Shaded plot")
x = 1:1000
y1 = [sin(x) for x in range(0,2π, length = length(x))]
y_ref = -2.0
ImPlot.SetNextPlotLimits(0,1000,-2,1, ImGuiCond_Always)
if ImPlot.BeginPlot("##shaded", "", "", CImGui.ImVec2(-1,300))
ImPlot.PlotShaded(x, y1, y_ref)
ImPlot.EndPlot()
end
end
CImGui.End()
end
# rendering
CImGui.Render()
GLFW.MakeContextCurrent(window)
display_w, display_h = GLFW.GetFramebufferSize(window)
glViewport(0, 0, display_w, display_h)
glClearColor(clear_color...)
glClear(GL_COLOR_BUFFER_BIT)
ImGui_ImplOpenGL3_RenderDrawData(CImGui.GetDrawData())
GLFW.MakeContextCurrent(window)
GLFW.SwapBuffers(window)
# yield()
end
catch e
@error "Error in renderloop!" exception=e
Base.show_backtrace(stderr, catch_backtrace())
finally
ImGui_ImplOpenGL3_Shutdown()
ImGui_ImplGlfw_Shutdown()
CImGui.DestroyContext(ctx)
GLFW.DestroyWindow(window)
end
end
# Then when ready
Threads.@spawn implotguitest()
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