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@seiji
Last active September 29, 2015 21:57
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using UnityEngine;
using System.Collections;
using System;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngineInternal;
public static class Debug
{
public static bool isDebugBuild = true;
private static string hr = "\n\n-------------------------------------------------------------------------------";
public static void Log (object message)
{
if (isDebugBuild)
UnityEngine.Debug.Log (message + hr);
}
public static void Log (object message, UnityEngine.Object context)
{
if (isDebugBuild)
UnityEngine.Debug.Log (message, context);
}
public static void LogError (object message)
{
if (isDebugBuild)
UnityEngine.Debug.LogError (message);
}
public static void LogError (object message, UnityEngine.Object context)
{
if (isDebugBuild)
UnityEngine.Debug.LogError (message, context);
}
public static void LogWarning (object message)
{
if (isDebugBuild)
UnityEngine.Debug.LogWarning (message.ToString ());
}
public static void LogWarning (object message, UnityEngine.Object context)
{
if (isDebugBuild)
UnityEngine.Debug.LogWarning (message.ToString (), context);
}
}
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