Created
January 24, 2016 15:16
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; Fills the screen at the end of the snake game demonstrated at https://skilldrick.github.io/easy6502/ | |
; I could have patched the MSB of the STA instruction's address but this works and there's no delay between blocks | |
gameOver: | |
ldx #0 | |
fillLoop1: | |
lda sysRandom | |
sta $0200, x | |
inx | |
bne fillLoop1 ; if Z=0 (inx did not wrap around), then keep filling | |
fillLoop2: | |
lda sysRandom | |
sta $0300, x | |
inx | |
bne fillLoop2 | |
fillLoop3: | |
lda sysRandom | |
sta $0400, x | |
inx | |
bne fillLoop3 | |
fillLoop4: | |
lda sysRandom | |
sta $0500, x | |
inx | |
bne fillLoop4 | |
end: | |
jmp gameOver ; keep filling |
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