Created
October 13, 2013 19:37
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float ticker = 0f; | |
public PerspectiveCamera camera; | |
public Scenario(myGame _game, GameScreen _game_screen) { | |
camera = new PerspectiveCamera( 46.596f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); | |
camera.rotate(180f, 0f,1f,0f); | |
camera.position.set(scene.camera[0], scene.camera[1], scene.camera[2]); | |
public void render(){ | |
ticker += .01f; | |
camera.position.set(camera.position.x+.001f, camera.position.y, camera.position.z ); | |
camera.update(); | |
level_shader.begin(); | |
Gdx.gl.glDepthRangef(0f, 1f); | |
Gdx.gl.glDepthFunc(GL20.GL_LESS); | |
Gdx.gl.glEnable(GL20.GL_DEPTH_TEST) ; | |
level_shader.setUniformMatrix("u_worldView", camera.combined); | |
level_mesh.render(level_shader, GL20.GL_TRIANGLES); | |
level_shader.end(); |
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