Created
November 3, 2013 04:31
-
-
Save selfsame/7286776 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
def do_magic(context): | |
lights = [] | |
for o in context.scene.objects: | |
if o.type == "LAMP": | |
lights.append(o) | |
print(lights) | |
obj = context.active_object | |
bm = bmesh.new() | |
mesh = obj.data | |
bm.from_mesh(mesh) | |
color = bm.loops.layers.color[0] | |
for face in bm.faces: | |
for loop in face.loops: | |
vcol = loop[color] | |
vquat = obj.matrix_world.decompose()[1] | |
v = loop.vert | |
n = v.normal * obj.matrix_world.inverted() | |
co = (vquat * v.co) + obj.location #* obj.matrix_world | |
final = Vector((0,0,0)) | |
for lamp in lights: | |
lv = lamp.location - co | |
distance = lv.length / (lamp.data.distance) | |
energy = lamp.data.energy*10 | |
lcolor = lamp.data.color | |
intensity = (1/(distance*distance))*energy | |
d = n.dot(lv) | |
f = d*(intensity) | |
if d > 0: | |
final = final + (Vector((lcolor.r,lcolor.g,lcolor.b)) * f) | |
lc = Vector((vcol.r,vcol.b,vcol.g)) | |
fc = final * lc | |
# print("-------") | |
# print(final) | |
# print( lc ) | |
#print((final*lc)[0]+":"+(final*lc)[1]+":"+(final*lc)[2]) | |
loop[color] = (final[0], final[1], final[2]) | |
bm.to_mesh(mesh) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment