Created
September 22, 2023 19:13
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Blender operator that aligns transform to selected face
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import bpy | |
class SimpleOperator(bpy.types.Operator): | |
bl_idname = "mesh.align_transform_to_selected_face" | |
bl_label = "Align Rotation to Selected Face" | |
@classmethod | |
def poll(cls, context): | |
return context.active_object is not None and any(p.select for p in context.active_object.data.polygons) | |
def execute(self, context): | |
scene = context.scene | |
scene.tool_settings.use_transform_data_origin = True | |
prev = scene.transform_orientation_slots[0].type | |
bpy.ops.transform.create_orientation(use=True) | |
bpy.ops.object.editmode_toggle() | |
transform_type = scene.transform_orientation_slots[0].type | |
bpy.ops.transform.transform(mode='ALIGN', orient_type='Face', orient_matrix_type=transform_type) | |
bpy.ops.transform.delete_orientation() | |
scene.tool_settings.use_transform_data_origin = False | |
scene.transform_orientation_slots[0].type = prev | |
bpy.ops.object.editmode_toggle() | |
return {'FINISHED'} | |
def menu_func(self, context): | |
self.layout.operator(SimpleOperator.bl_idname, text=SimpleOperator.bl_label) | |
# Register and add to the "object" menu (required to also use F3 search for quick access). | |
def register(): | |
bpy.utils.register_class(SimpleOperator) | |
bpy.types.VIEW3D_MT_object.append(menu_func) | |
def unregister(): | |
bpy.utils.unregister_class(SimpleOperator) | |
bpy.types.VIEW3D_MT_object.remove(menu_func) | |
if __name__ == "__main__": | |
register() |
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