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# pull engine source | |
$EngineVersion = "4.26.1-release" | |
git init | |
git remote add origin https://github.com/EpicGames/UnrealEngine.git | |
git pull origin $EngineVersion | |
# setup prerequisites (needs admin rights) | |
.\Setup.bat | |
# extract console platform SDKs | |
@("Switch", "PS4", "XboxOne") | % { | |
&"C:\Program Files\7-Zip\7z.exe" x ..\Archive\${_}_${EngineVersion}.zip -o".\" -aoa | |
} | |
# generate engine project | |
.\GenerateProjectFiles.bat | |
# compile editor | |
devenv .\UE4.sln /Build "Development Editor|Win64" /Project UE4 | |
# create installed engine build | |
.\Build-Installed.ps1 |
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