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@sephirot47
Created June 17, 2015 20:54
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UE4 Load Texture
//En el constructor (no el BeginPlay)
UTexture2D *texture;
static ConstructorHelpers::FObjectFinder<UTexture2D> Texture(TEXT("/Game/StarterContent/Textures/T_Spark_Core.T_Spark_Core"));
texture = Texture.Object;
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