Created
March 26, 2013 02:45
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package com.badlogic.androidgames.mrnom; | |
public class Meteor { | |
public int x, y; | |
public Meteor(int x, int y) { | |
this.x = x; | |
this.y = y; | |
} | |
} |
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public class World { | |
static final int WORLD_WIDTH = 75; | |
static final int WORLD_HEIGHT = 114; | |
static final int SCORE_INCREMENT = 10; | |
static final float TICK_INITIAL = 0.1f; | |
static final float TICK_DECREMENT = 0.05f; | |
public Astronaut astro; | |
Meteor meteor []= new Meteor[1000]; | |
public Coins coins; | |
public boolean gameOver = false;; | |
public int score = 0; | |
boolean fields[][] = new boolean[WORLD_WIDTH][WORLD_HEIGHT]; | |
Random random = new Random(); | |
float tickTime = 0; | |
float tick = TICK_INITIAL; | |
int pUpX = 0; | |
int pUpY = 0; | |
boolean moved = false; | |
int xSpeed = 0; | |
int ySpeed = 0; | |
int coinCount = 0; | |
public World() { | |
astro = new Astronaut(); | |
placeCoin(); | |
spawnMeteor(); | |
} | |
// places coin in random place | |
private void placeCoin() { | |
String debug; | |
for (int x = 0; x < WORLD_WIDTH; x++) { | |
for (int y = 0; y < WORLD_HEIGHT; y++) { | |
fields[x][y] = false; | |
} | |
} | |
fields[pUpX][pUpY] = true; | |
pUpX = random.nextInt(WORLD_WIDTH); | |
pUpY = random.nextInt(WORLD_HEIGHT); | |
while (true) { | |
if (fields[pUpX][pUpY] == false) | |
break; | |
if (pUpX >= WORLD_WIDTH) { | |
pUpX = 0; | |
if (pUpY >= WORLD_HEIGHT) { | |
pUpY = 0; | |
} | |
} | |
} | |
coins = new Coins(pUpX, pUpY, random.nextInt(3)); | |
debug = " pUp x: -- " + pUpX + " pUp y: -- " + pUpY + " TickTime: "; | |
Log.d("Location of power up", debug); | |
} | |
// moves the meteor | |
private void moveMeteor() { | |
for (int i = 0; i < meteor.length; i++){ | |
meteor[i].y += xSpeed; | |
meteor[i].x += ySpeed; | |
if (meteor[i].x < 0) | |
meteor[i].x = 81; | |
if (meteor[i].x > 81) | |
meteor[i].x = 0; | |
if (meteor[i].y < 0) | |
meteor[i].y = 118; | |
if (meteor[i].y > 118) | |
meteor[i].y = 0; | |
} | |
} | |
// same method as coin spawns meteor at random speed at random direction. | |
private void spawnMeteor() { | |
int levels = 2; | |
if (coinCount % 3 == 0) { | |
levels = +2; | |
} | |
int tempX = random.nextInt(levels); | |
int tempY = random.nextInt(levels); | |
if (tempX == 0) | |
xSpeed = 0; | |
else if (tempX == 1) | |
xSpeed = -1; | |
else if (tempX == 2) | |
xSpeed = 1; | |
else if (tempX == 3) | |
xSpeed = -2; | |
else if (tempX == 4) | |
xSpeed = 2; | |
else if (tempX == 5) | |
xSpeed = -3; | |
else if (tempX == 6) | |
xSpeed = 3; | |
else if (tempX == 7) | |
xSpeed = -4; | |
else if (tempX == 8) | |
xSpeed = 4; | |
else if (tempX == 9) | |
xSpeed = -5; | |
else if (tempX == 10) | |
xSpeed = 5; | |
else if (tempX == 11) | |
xSpeed = -6; | |
else if (tempX == 12) | |
xSpeed = 6; | |
else if (tempX == 13) | |
xSpeed = -7; | |
else if (tempX == 14) | |
xSpeed = 7; | |
else if (tempX == 15) | |
xSpeed = -8; | |
else if (tempX == 16) | |
xSpeed = 8; | |
if (tempY == 0) | |
ySpeed = 0; | |
else if (tempY == 1) | |
ySpeed = -1; | |
else if (tempY == 2) | |
ySpeed = 1; | |
else if (tempY == 3) | |
ySpeed = 2; | |
else if (tempY == 4) | |
ySpeed = -2; | |
else if (tempY == 5) | |
ySpeed = 3; | |
else if (tempY == 6) | |
ySpeed = -3; | |
else if (tempY == 7) | |
ySpeed = -4; | |
else if (tempY == 8) | |
ySpeed = 4; | |
else if (tempY == 9) | |
ySpeed = 5; | |
else if (tempY == 10) | |
ySpeed = -5; | |
else if (tempY == 11) | |
ySpeed = 6; | |
else if (tempY == 12) | |
ySpeed = -6; | |
else if (tempY == 13) | |
ySpeed = 7; | |
else if (tempY == 14) | |
ySpeed = -7; | |
else if (tempY == 15) | |
ySpeed = 8; | |
else if (tempY == 16) | |
ySpeed = -8; | |
if (xSpeed ==0){ | |
ySpeed =1; | |
}else if(ySpeed ==0){ | |
xSpeed =1; | |
} | |
for (int x = 0; x < WORLD_WIDTH; x++) { | |
for (int y = 0; y < WORLD_HEIGHT; y++) { | |
fields[x][y] = false; | |
} | |
} | |
fields[pUpX][pUpY] = true; | |
pUpX = random.nextInt(WORLD_WIDTH); | |
pUpY = random.nextInt(WORLD_HEIGHT); | |
while (true) { | |
if (fields[pUpX][pUpY] == false) | |
break; | |
if (pUpX >= WORLD_WIDTH) { | |
pUpX = 0; | |
if (pUpY >= WORLD_HEIGHT) { | |
pUpY = 0; | |
} | |
} | |
} | |
for(int i=0; i<meteor.length ;i++) | |
meteor[i] = new Meteor(ppX, pUpY); | |
} | |
// updates screen | |
public void update(float deltaTime) { | |
if (gameOver) | |
return; | |
tickTime += deltaTime; | |
while (tickTime > tick) { | |
astro.advance(); | |
moveMeteor(); | |
moved = true; | |
tickTime -= tick; | |
score += deltaTime; | |
for(int i =0; i< meteor.length; i++) | |
if ((astro.player1.x <= meteor[i].x + 6 && astro.player1.y <= meteor[i].y + 6) | |
&& (astro.player1.x >= meteor[i].x - 6 && astro.player1.y >= meteor[i].y - 6)) { | |
gameOver = true; | |
return; | |
} | |
if ((astro.player1.x <= coins.x + 10 && astro.player1.y <= coins.y + 10) | |
&& (astro.player1.x >= coins.x - 10 && astro.player1.y >= coins.y - 10)) { | |
placeCoin(); | |
moved = false; | |
spawnMeteor(); | |
coinCount += 1; | |
score += SCORE_INCREMENT; | |
} | |
} | |
} | |
} |
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