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June 3, 2022 16:52
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#Screen Config | |
[screen] | |
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF) | |
#Range: 0 ~ 800 | |
animationDuration = 200 | |
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000 | |
#Can be one to four values representing top left, top right, bottom right and bottom left color. | |
#Multiple values produce a gradient effect, whereas one value produce a solid color. | |
#When values is less than 4, the rest of the corner color will be replaced by the last value. | |
backgroundColor = ["#66000000"] | |
#Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods. | |
blurEffect = true | |
#The 4-pass blur effect radius, higher values result in a small loss of performance. | |
#Range: 2 ~ 18 | |
blurRadius = 9 | |
#A list of GUI screen superclasses that won't activate blur effect when opened. | |
blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"] | |
#Tooltip Config | |
[tooltip] | |
#Whether to enable Modern UI tooltip style, or back to vanilla style. | |
enable = true | |
#The tooltip FILL color in #RRGGBB or #AARRGGBB format. Default: #D4000000 | |
#Can be one to four values representing top left, top right, bottom right and bottom left color. | |
#Multiple values produce a gradient effect, whereas one value produce a solid color. | |
#When values is less than 4, the rest of the corner color will be replaced by the last value. | |
colorFill = ["#D4000000"] | |
#The tooltip STROKE color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4 | |
#Can be one to four values representing top left, top right, bottom right and bottom left color. | |
#Multiple values produce a gradient effect, whereas one value produce a solid color. | |
#When values is less than 4, the rest of the corner color will be replaced by the last value. | |
colorStroke = ["#F0AADCF0", "#F0DAD0F4", "#F0FFC3F7", "#F0DAD0F4"] | |
#General Config | |
[general] | |
#Play a sound effect when the game is loaded. | |
ding = true | |
#View system config, only applied to Modern UI Core. | |
[view] | |
#Force layout direction to RTL, otherwise, the current Locale setting. | |
forceRtl = false | |
#The global font scale used with sp units. | |
#Range: 0.5 ~ 2.0 | |
fontScale = 1.0 | |
#Default scrollbar size in dips. | |
#Range: 0 ~ 1024 | |
scrollbarSize = 8 | |
#Distance a touch can wander before we think the user is scrolling in dips. | |
#Range: 0 ~ 1024 | |
touchSlop = 8 | |
#Minimum size of the touch target for a scrollbar in dips. | |
#Range: 0 ~ 1024 | |
minScrollbarTouchTarget = 16 | |
#Minimum velocity to initiate a fling in dips per second. | |
#Range: 0 ~ 32767 | |
minimumFlingVelocity = 50 | |
#Maximum velocity to initiate a fling in dips per second. | |
#Range: 0 ~ 32767 | |
maximumFlingVelocity = 8000 | |
#Max distance in dips to overscroll for edge effects. | |
#Range: 0 ~ 1024 | |
overscrollDistance = 0 | |
#Max distance in dips to overfling for edge effects. | |
#Range: 0 ~ 1024 | |
overflingDistance = 12 | |
#Amount to scroll in response to a vertical scroll event, in dips per axis value. | |
#Range: 0.0 ~ 1024.0 | |
verticalScrollFactor = 64.0 | |
#Amount to scroll in response to a horizontal scroll event, in dips per axis value. | |
#Range: 0.0 ~ 1024.0 | |
horizontalScrollFactor = 64.0 | |
#Font Config | |
[font] | |
#Bitmap-like mode, anti-aliasing and high precision for glyph layouts are OFF. | |
#A game restart is required to reload the setting properly. | |
bitmapLike = false | |
#Bilinear sampling font textures with mipmaps, magnification sampling will be always NEAREST. | |
#If your fonts are not really bitmap fonts, then you should keep this setting true. | |
#A game restart is required to reload the setting properly. | |
linearSampling = true | |
#A set of font families with precedence relationships to determine the typeface to use. | |
#TrueType and OpenTrue are supported. Each list element can be one of the following three cases. | |
#1) Font family name for those installed on your PC, for instance: Segoe UI | |
#2) File path for external fonts on your PC, for instance: /usr/shared/fonts/x.otf | |
#3) Resource location for those loaded with resource packs, for instance: modernui:font/biliw.otf | |
#Using pixelated (bitmap) fonts should consider other settings, and glyph size should be 16x. | |
#This list is only read once when the game is loaded. A game restart is required to reload | |
fontFamily = ["./erfan.ttf", "Segoe UI", "modernui:font/biliw.otf", "Noto Sans", "Open Sans", "San Francisco", "Calibri", "Microsoft YaHei UI", "STHeiti", "SimHei", "SansSerif"] | |
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