/munchkin.ts Secret
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September 18, 2022 20:42
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,152 @@ import { $currentPlayerId, $gameMode, $nextPlayerId, $players, GameMode, NO_CURRENT_PLAYER, Player, Uuid, changeGameMode, common, gearDecrease, gearIncrease, gearReset, levelDown, levelUp, playerJoined, playerKill, playerLeft, playerNameChanged, playersReordered, restartGame, sexChange, turnNext, turnSet, } from '../common'; import { sample, createEffect } from 'effector'; export * from '../common'; export const reportStoreUpdateFx = createEffect< { sid: string; name: string; value: unknown }, void >(); const MAX_LEVEL: { [Key in GameMode]: number } = { common: 10, legendary: 20, unlimited: Infinity, }; const MIN_LEVEL = 1; for (const $store of common.history.stores) { sample({ clock: $store, fn: (value) => ({ value, sid: $store.sid, name: $store.compositeName.fullName }), target: reportStoreUpdateFx, }); } $gameMode.on(changeGameMode, (_, newMode) => newMode); $players.on(changeGameMode, (players, gameMode) => players.map((player) => ({ ...player, level: Math.min(Math.max(player.level, MIN_LEVEL), MAX_LEVEL[gameMode]), })), ); $currentPlayerId.reset(restartGame); $players.on(restartGame, (players) => players.map((player) => ({ ...player, level: 1, gear: 0 }))); $players .on(playerJoined, (list, player) => [...list, player]) .on(playersReordered, (players, orderedIds) => orderedIds.map((id) => players.find((player) => player.id === id)!), ); const playerLeftGame = sample({ clock: playerLeft, source: { current: $currentPlayerId, next: $nextPlayerId, list: $players }, fn: ({ next, current, list }, leftId) => { let nextId = leftId === current ? next : current; if (list.length === 1) { nextId = NO_CURRENT_PLAYER; } return { next: nextId, list: list.filter((player) => player.id !== leftId), }; }, }); $players.on(playerLeftGame, (_, { list }) => list); $currentPlayerId.on(playerLeftGame, (_, { next }) => next); $players.on(playerNameChanged, (players, { id, name }) => players.map((player) => (player.id === id ? { ...player, name } : player)), ); $currentPlayerId.on(turnSet, (_, playerId) => playerId); sample({ clock: turnNext, source: $nextPlayerId, target: $currentPlayerId, }); $players .on( sexChange, update((player) => ({ sex: player.sex === 'male' ? 'female' : 'male' })), ) .on( gearIncrease, update((player) => ({ gear: player.gear + 1 })), ) .on( gearDecrease, update((player) => ({ gear: player.gear - 1 })), ) .on( gearReset, update(() => ({ gear: 0 })), ) .on( playerKill, update(() => ({ gear: 0 })), ); sample({ clock: levelUp, source: { players: $players, gameMode: $gameMode }, fn: ({ players, gameMode }, playerId) => players.map((player) => { if (player.id === playerId) { return { ...player, level: Math.min(player.level + 1, MAX_LEVEL[gameMode]) }; } return player; }), target: $players, }); $players.on( levelDown, update((player) => ({ ...player, level: Math.max(player.level - 1, MIN_LEVEL) })), ); function update(cb: (player: Player) => Partial<Player> | undefined) { return (list: Player[], id: Uuid) => list.map((player) => { if (player.id === id) { const updated = cb(player); if (updated) { return { ...player, ...updated }; } return player; } return player; }); }