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@sergioad
Last active April 27, 2022 04:23
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If I created a DLC for KOF XV it would be Syo Kirishima for the fans of Kyo with projectiles and SNK fanatics or maybe some woman from the secondary or tertiary branch of the Kusanagi clan who in the absence of a proper Kusanagi training traveled to South town to learn the kokyugenryu style.
The moveset would be:
Special
236A fireball (as in a classic shoto fireball) one handed (in the air travels diagonally)
236A))) short-range fireball (Ryo fireball style) in the air you keep falling but it's the same but diagonal, connecting gives 3 hits
Kyo 623A DP
214A burn knuckle
421A counter based on Kyo's command grab
214B tatsu DNF striker style
421B Kyo's Double Kick, Airborne Double Dive Kick
EX
236AC fireball 3 long-range hits
Kyo 623AC DP EX
214AC EX burn knuckle
421AC command grab
214BD fire tatsu
421BD double kick of fire
All punch specials are fire based, all kick specials are not an all EX are blue fire attacks
Supers
236236A super fireball (haoh shou koh ken fire)
236236A))) load for 5 extra hits
236236AC true fireball (shin haoh shou koh ken) a blue fireball that gives 5 hits
236236AC))) load for 5 extra hits reaching 10 hits
2141236A Saishuu Kessen Ougi Mu Shiki of kyo ending in DP
2141236AC long version
Climax
2141236CD a command grab which evades an attack, grabs the opponent and generates a pillar of fire that ends up exploding
Super Advance Climax Cancel (LV1 LV2 Climax)
2141236A 236236AC 2141236CD
This character would be a glass cannon
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