Created
February 8, 2013 03:03
-
-
Save serialhex/4736297 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var canvas = null; | |
var context = null; | |
var assets = ['/media/js/standalone/libs/gamedev_assets/robowalk/robowalk00.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk01.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk02.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk03.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk04.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk05.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk06.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk07.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk08.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk09.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk10.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk11.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk12.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk13.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk14.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk15.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk16.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk17.png', | |
'/media/js/standalone/libs/gamedev_assets/robowalk/robowalk18.png' | |
]; | |
var frames = []; | |
var onImageLoad = function(){ | |
console.log("IMAGE!!!"); | |
}; | |
var setup = function() { | |
body = document.getElementById('body'); | |
canvas = document.createElement('canvas'); | |
context = canvas.getContext('2d'); | |
canvas.width = 100; | |
canvas.height = 100; | |
body.appendChild(canvas); | |
// Load each image URL from the assets array into the frames array | |
// in the correct order. | |
// Afterwards, call setInterval to run at a framerate of 30 frames | |
// per second, calling the animate function each time. | |
// YOUR CODE HERE | |
for (var i = assets.length - 1; i >= 0; i--) { | |
frames[i] = new Image(); | |
frames[i].onload =onImageLoad; | |
frames[i].src = assets[i]; | |
}; | |
canvas.setInterval(animate, 30); | |
}; | |
var animate = function(){ | |
// Draw each frame in order, looping back around to the | |
// beginning of the animation once you reach the end. | |
// Draw each frame at a position of (0,0) on the canvas. | |
// Try your code with this call to clearRect commented out | |
// and uncommented to see what happens! | |
// | |
//context.clearRect(0,0,canvas.width, canvas.height); | |
// YOUR CODE HERE | |
var place = 0; | |
}; | |
//setup(); | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment