Created
October 12, 2021 09:11
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Tic tac toe in go
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package main | |
import ( | |
"bufio" | |
"fmt" | |
"log" | |
"os" | |
) | |
const boardTemplate = ` | |
| | | |
%s | %s | %s | |
| | | |
---+---+--- | |
| | | |
%s | %s | %s | |
| | | |
---+---+--- | |
| | | |
%s | %s | %s | |
| | | |
` | |
func main() { | |
reader := bufio.NewReader(os.Stdin) | |
turn := 1 | |
board := [3][3]int{ | |
{0, 0, 0}, | |
{0, 0, 0}, | |
{0, 0, 0}, | |
} | |
for contains(board[0], 0) || contains(board[1], 0) || contains(board[2], 0) { | |
board, turn = prompt(board, turn, *reader) | |
} | |
printBoard(board) | |
tie() | |
} | |
func contains(s [3]int, e int) bool { | |
for _, a := range s { | |
if a == e { | |
return true | |
} | |
} | |
return false | |
} | |
func prompt(board [3][3]int, turn int, reader bufio.Reader) ([3][3]int, int) { | |
printBoard(board) | |
fmt.Printf("player %d's turn: ", turn) | |
r, _, err := reader.ReadRune() | |
if err != nil { | |
log.Fatal(err) | |
} | |
space := int(r-'0') - 1 | |
if space > 3*3-1 || space < 0 { | |
fmt.Println("That is not a valid space.") | |
return board, turn | |
} | |
pos := [2]int{space / 3, space % 3} | |
if board[pos[0]][pos[1]] != 0 { | |
fmt.Println("That space is already taken.") | |
return board, turn | |
} | |
board[pos[0]][pos[1]] = turn | |
wins := checkWin(board, turn) | |
if wins { | |
printBoard(board) | |
win(turn) | |
} | |
if turn == 1 { | |
turn = 2 | |
} else { | |
turn = 1 | |
} | |
return board, turn | |
} | |
func printBoard(board [3][3]int) { | |
mapping := []string{" ", "X", "O"} | |
fmt.Printf( | |
boardTemplate[1:], | |
mapping[board[0][0]], | |
mapping[board[0][1]], | |
mapping[board[0][2]], | |
mapping[board[1][0]], | |
mapping[board[1][1]], | |
mapping[board[1][2]], | |
mapping[board[2][0]], | |
mapping[board[2][1]], | |
mapping[board[2][2]], | |
) | |
} | |
func checkWin(board [3][3]int, turn int) bool { | |
// horizontal | |
for i := 0; i < len(board); i++ { | |
if board[i] == [3]int{turn, turn, turn} { | |
return true | |
} | |
} | |
// vertically | |
vertical := [3][3]int{ | |
{board[0][0], board[1][0], board[2][0]}, | |
{board[0][1], board[1][1], board[2][1]}, | |
{board[0][2], board[1][2], board[2][2]}, | |
} | |
for i := 0; i < len(vertical); i++ { | |
if vertical[i] == [3]int{turn, turn, turn} { | |
return true | |
} | |
} | |
// diagonally | |
diagonal := [2][3]int{ | |
{board[0][0], board[1][1], board[2][2]}, | |
{board[0][2], board[1][1], board[2][0]}, | |
} | |
for i := 0; i < len(diagonal); i++ { | |
if diagonal[i] == [3]int{turn, turn, turn} { | |
return true | |
} | |
} | |
return false | |
} | |
func win(turn int) { | |
fmt.Printf("player %d wins!\n", turn) | |
os.Exit(0) | |
} | |
func tie() { | |
fmt.Println("tie!") | |
os.Exit(0) | |
} |
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