/CelestialBody.h Secret
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May 18, 2020 18:46
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,24 @@ UPROPERTY(EditDefaultsOnly, Category = "Default") float mass; UPROPERTY(EditDefaultsOnly, Category = "Default") float radius; UPROPERTY(EditDefaultsOnly, Category = "Default") FVector initialVelocity; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowProvateAccess = "true")) UStaticMesh* Mesh; UFUNCTION(BlueprintCallable) void UpdateVelocity(TArray<ACelestialBody*> allBodies, float timeStep); UFUNCTION(BlueprintCallable) void UpdatePosition(float timeStep); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; UPROPERTY(BlueprintReadOnly) FVector currentVelocity;