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@akgupta
akgupta / quotaexceeded.js
Created March 17, 2012 22:12
handle quota exceeded error in local storage
try {
module.$localStorage[key] = serializer(value);
} catch(e) {
if(e.name === 'QUOTA_EXCEEDED_ERR') {
// reset to make space
module.reset();
module.$localStorage[key] = serializer(value);
} else {
module.localStorageAvailable = false;
$log.error("Local storage write failure - " + e);
@metakeule
metakeule / monitrc
Created March 14, 2012 13:21
node app as daemon with nvm, upstart and monit
# /etc/monit/monitrc (excerpt)
check process node-app with pidfile /var/run/node-app.pid
start program = "/sbin/start node-app" with timeout 5 seconds
stop program = "/sbin/stop node-app"
if failed port 3000 protocol HTTP
request /
with timeout 3 seconds
then restart
if cpu > 80% for 10 cycles then restart
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n