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A example showing how to animate an arrow along an arbitrary path using qml
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import QtQuick 2.0 | |
Item { | |
id: arrow | |
property var origin: null | |
property var end: null | |
property int duration: 2000 | |
property color color: "red" | |
// our bounding box must include (origin) and (end) and we | |
// add an (arbitrary) 50px margin | |
x: Math.min(origin.x, end.x) - 50 | |
y: Math.min(origin.y, end.y) - 50 | |
width: Math.abs(end.x - origin.x) + 100 | |
height: Math.abs(end.y - origin.y) + 100 | |
function start() { | |
pathAnimation.start(); | |
} | |
Canvas { | |
id: canvas | |
anchors.fill: parent | |
antialiasing: true | |
property var path: [] | |
property double angle: 0 | |
property int arrowHeadLength: 40 //px | |
onPaint: { | |
if (path.length < 2) {return;} | |
var i = 0; | |
var ctx = canvas.getContext('2d'); | |
ctx.reset(); | |
ctx.lineJoin = "round" | |
ctx.lineCap="round"; | |
ctx.lineWidth = 10; | |
ctx.strokeStyle = arrow.color; | |
ctx.fillStyle = arrow.color; | |
var p1 = path[0]; | |
var p2 = path[1]; | |
ctx.beginPath(); | |
ctx.moveTo(p1.x, p1.y); | |
for (i = 1; i < path.length-1; i++) | |
{ | |
// we pick the point between pi+1 & pi+2 as the | |
// end point and p1 as our control point | |
var midPoint = midPointBtw(p1, p2); | |
ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y); | |
p1 = path[i]; | |
p2 = path[i+1]; | |
if (Math.pow(p2.x - path[path.length-1].x, 2) + Math.pow(p2.y - path[path.length-1].y, 2) < Math.pow(arrowHeadLength, 2)) { | |
break; | |
} | |
} | |
ctx.lineTo(p2.x, p2.y); | |
ctx.stroke(); | |
ctx.beginPath(); | |
ctx.translate(p2.x, p2.y); | |
ctx.rotate(angle*Math.PI/180); | |
ctx.lineTo(0, 20); | |
ctx.lineTo(arrowHeadLength, 0); | |
ctx.lineTo(0, - 20); | |
ctx.closePath(); | |
ctx.fill(); | |
} | |
function midPointBtw(p1, p2) { | |
return { | |
x: p1.x + (p2.x - p1.x) / 2, | |
y: p1.y + (p2.y - p1.y) / 2 | |
}; | |
} | |
function addPoint(x, y, pathangle) { | |
path.push(Qt.point(x - arrow.x,y - arrow.y)); | |
angle=pathangle; | |
canvas.requestPaint(); | |
} | |
} | |
PathInterpolator { | |
id: pathInterpolate | |
path: Path { | |
startX: arrow.origin.x; startY: arrow.origin.y | |
PathCubic { | |
x: arrow.end.x | |
y: arrow.end.y | |
control1X: x; control1Y: 10 | |
control2X: 10; control2Y: y | |
} | |
} | |
NumberAnimation on progress { id:pathAnimation; running:false; from: 0; to: 1; duration: arrow.duration } | |
onProgressChanged: { | |
canvas.addPoint(pathInterpolate.x, pathInterpolate.y, pathInterpolate.angle); | |
} | |
} | |
} |
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import QtQuick 2.5 | |
import QtQuick.Window 2.2 | |
Window { | |
visible: true | |
width: 800 | |
height: 600 | |
Rectangle { | |
id: origin | |
x:50 | |
y:100 | |
width: 5 | |
height: width | |
color: "blue" | |
radius: width/2 | |
} | |
Rectangle { | |
id: end | |
x:550 | |
y:300 | |
width: 5 | |
height: width | |
color: "red" | |
radius: width/2 | |
} | |
AnimatedArrow { | |
origin: origin | |
end: end | |
duration: 2000 | |
color: "green" | |
Component.onCompleted: { | |
start(); | |
} | |
} | |
MouseArea { | |
anchors.fill: parent | |
onClicked: { | |
Qt.quit(); | |
} | |
} | |
} |
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