Created
December 26, 2023 09:46
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Snowfall using Python code
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import os | |
import sys | |
import time | |
import random | |
from math import sin | |
def get_terminal_size(): | |
rows, columns = os.popen('stty size', 'r').read().split() | |
return int(rows), int(columns) | |
def snow(): | |
h, w = get_terminal_size() | |
air = [[1] * h for _ in range(w)] | |
# Define the flakes with ANSI color escape codes | |
flakes = [ | |
" ", # No color for empty space | |
" ", # No color for empty space | |
" ", # No color for empty space | |
" ", # No color for empty space | |
"\033[37m❆\033[0m", # White for * | |
"\033[34m❄\033[0m", # Blue for ❄ | |
"\033[36m❅\033[0m", # Cyan for ❅ | |
] | |
scsin = lambda t: (sin(t) / 2 + 0.5) * (0.1 / 3) | |
likelihood = lambda t: scsin(t) + scsin(t * 1.00001) + scsin(t * 0.9999) | |
try: | |
while True: | |
for x in range(w): | |
for y in range(h - 1, -1, -1): | |
if y == 0: # new flakes | |
air[x][y] = random.randint(2, len(flakes) - 1) if random.random() < likelihood(time.time()) else 1 | |
elif y == h - 1: # accumulate bottom | |
air[x][y] = 2 if ((random.random() < 0.95 and air[x][y] > 1) or (air[x][y - 1] > 1 and random.random() < 0.2)) else 1 | |
elif all(value == 1 for value in air[x][y:]): # melt pile sometimes | |
air[x][y] = 2 if random.random() < 0.95 else 1 | |
elif air[x][y - 1] > 1 and all(value == 1 for value in air[x][y + 1:]): # if flake coming and piled up below | |
air[x][y] = 2 if random.random() < 0.1 else 1 | |
else: # fall downwards otherwise | |
air[x][y] = air[x][y - 1] | |
# Clear the screen and print the snow | |
os.system('clear') | |
for y in range(h): | |
for x in range(w): | |
flake_index = min(air[x][y], len(flakes) - 1) | |
sys.stdout.write(flakes[flake_index]) | |
sys.stdout.write('\n') | |
sys.stdout.flush() | |
time.sleep(1/8) | |
except KeyboardInterrupt: | |
pass | |
snow() |
Author
seyed-dev
commented
Dec 26, 2023
cute 😍
def get_terminal_size():
columns, rows = os.get_terminal_size()
return int(rows), int(columns)
making it os agnostic
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