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December 27, 2015 22:21
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Binary Clock using PyGame; Shows month, day, hour, minute and second
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import pygame, time | |
from pygame.locals import * | |
OFFCOLOR = (25,25,25) | |
ONCOLOR = (42,65,89) | |
BGCOLOR = (36,36,36) | |
FIELDSIZE = 25 | |
def rect(s, c, r): # We need to use this because it isn't drawn for some unknown reason when using pygame.draw.rect | |
for xx in range(r[0], r[2]): | |
for yy in range(r[1], r[3]): | |
s.set_at((xx, yy), c) | |
def drawbin(n, i, b): | |
basex = n*FIELDSIZE+n | |
for j in range(0, b): | |
r = (j*FIELDSIZE+j, basex, (j*FIELDSIZE+j)+FIELDSIZE, basex+FIELDSIZE) | |
if i & 1 << j: | |
rect(screen, ONCOLOR, r) | |
else: | |
rect(screen, OFFCOLOR, r) | |
pygame.init() | |
pygame.display.set_mode((6*FIELDSIZE+6, 5*FIELDSIZE+5)) | |
pygame.display.set_caption("BinClock") | |
screen = pygame.display.get_surface() | |
while True: | |
t = time.localtime() | |
screen.fill(BGCOLOR) | |
drawbin(0, t.tm_mon, 4) | |
drawbin(1, t.tm_mday, 5) | |
drawbin(2, t.tm_hour, 6) | |
drawbin(3, t.tm_min, 6) | |
drawbin(4, t.tm_sec, 6) | |
pygame.display.flip() | |
time.sleep(0.5) | |
event = pygame.event.poll() | |
if event.type == pygame.QUIT: | |
break |
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