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Sponge Global config
# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#
sponge {
block-capturing {
# If 'true', newly discovered blocks will be added to this config with a default value.
auto-populate=false
# Per-mod block id mappings for controlling capturing behavior
mods {
actuallyadditions {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"block_atomic_reconstructor"=false
"block_black_lotus"=false
"block_canola"=false
"block_coal_generator"=false
"block_coffee"=false
"block_flax"=false
"block_furnace_double"=false
"block_greenhouse_glass"=false
"block_grinder"=false
"block_grinder_double"=false
"block_oil_generator"=false
"block_placer"=false
"block_rice"=false
"block_smiley_cloud"=false
"block_tiny_torch"=false
"block_treasure_chest"=false
"block_wild"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
buildcraftcore {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
spring=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
buildcraftenergy {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"fluid_block_oil_heat_0"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
draconicevolution {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"chaos_shard_atmos"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
enderio {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"block_dark_steel_anvil"=false
"block_fluid_cloud_seed"=false
"block_infinity_fog"=false
"block_self_resetting_lever60"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
exnihilocreatio {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"block_andesite_crushed"=false
"block_dust"=false
"block_end_cake"=false
"block_granite_crushed"=false
"block_infested_leaves"=false
"block_infesting_leaves"=false
witchwater=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
extraplanets {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"ceres_gravel"=false
"clean_water"=false
"deimos_gravel"=false
"eris_gravel"=false
glowstone=false
"infected_water"=false
"jupiter_gravel"=false
"liquid_hydrocarbon"=false
magma=false
"mercury_gravel"=false
methane=false
"oberon_gravel"=false
"phobos_gravel"=false
"pluto_gravel"=false
salt=false
"saturn_gravel"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
extrautils2 {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
redstoneclock=true
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
galacticraftcore {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"air_lock_seal"=false
cheese=false
"concealed_repeater_pow"=false
"fallen_meteor"=false
fuel=false
"glowstone_torch"=false
"unlit_torch"=false
"unlit_torch_lit"=false
"unlit_torch_stone"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
galacticraftplanets {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"cavern_vines"=false
"crashed_probe"=false
"creeper_egg"=false
"dense_ice"=false
sludge=false
"sulphuric_acid"=false
"venus_rock_scorched"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
ic2 {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
leaves=false
"rubber_wood"=false
sapling=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
icbmclassic {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
glasspressureplate=false
multiblock=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
immersiveengineering {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
fluidcreosote=false
hemp=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
minecraft {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
anvil=false
beetroots=false
"brown_mushroom"=false
cactus=false
cake=false
carpet=false
carrots=false
"chorus_flower"=false
"chorus_plant"=false
cocoa=false
"concrete_powder"=false
deadbush=false
dispenser=false
"double_plant"=false
"dragon_egg"=false
dropper=false
farmland=false
fire=false
"flowing_lava"=false
"flowing_water"=false
grass=false
gravel=false
"heavy_weighted_pressure_plate"=false
ice=false
lava=false
leaves=false
leaves2=false
"lit_pumpkin"=false
"lit_redstone_lamp"=false
"lit_redstone_ore"=false
magma=false
"melon_stem"=false
mycelium=false
"nether_wart"=false
observer=false
portal=false
potatoes=false
"powered_repeater"=false
pumpkin=false
"pumpkin_stem"=false
"red_flower"=false
"red_mushroom"=false
"redstone_torch"=false
reeds=false
sand=false
sapling=false
snow=false
"snow_layer"=false
"stone_button"=false
"stone_pressure_plate"=false
tallgrass=false
torch=false
tripwire=false
"tripwire_hook"=false
"unlit_redstone_torch"=false
"unpowered_comparator"=false
"unpowered_repeater"=false
vine=false
waterlily=false
wheat=false
"wooden_button"=false
"wooden_pressure_plate"=false
"yellow_flower"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
nuclearcraft {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"fluid_fluorite_water"=false
"glowing_mushroom"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
openblocks {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"big_button"=false
sky=false
sponge=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
quark {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
candle=false
glowcelium=false
glowshroom=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
randomthings {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
advancedredstonerepeater=false
"advancedredstonerepeater_powered"=false
ancientbrick=false
beansprout=false
beanstalk=false
blazingfire=false
endermailbox=false
fertilizeddirt=false
fertilizeddirttilled=false
glowingmushroom=false
lesserbeanstalk=false
lotus=false
pitcherplant=false
rainbowlamp=false
sakanade=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
tconstruct {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
blueslime=false
glow=false
"molten_cobalt"=false
"molten_invar"=false
"molten_obsidian"=false
purpleslime=false
rack=false
"slime_grass"=false
"slime_grass_tall"=false
"slime_leaves"=false
"slime_sapling"=false
"slime_vine_blue"=false
"slime_vine_blue_end"=false
"slime_vine_blue_mid"=false
"slime_vine_purple"=false
"slime_vine_purple_end"=false
"slime_vine_purple_mid"=false
"stone_torch"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
thermalfoundation {
# If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
# a block type will be performed.
block-tick-capturing {
"fluid_crude_oil"=false
"fluid_cryotheum"=false
"fluid_ender"=false
"fluid_glowstone"=false
"fluid_pyrotheum"=false
"fluid_redstone"=false
}
# If 'false', all specific rules for this mod will be ignored.
enabled=true
}
}
}
block-tracking {
# Block IDs that will be blacklisted for player block placement tracking.
block-blacklist=null
# If 'true', adds player tracking support for block positions.
# Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
# Stopgap measures for dealing with broken mods
broken-mods {
# A list of mod ids that have broken network handlers (they interact with the game from a Netty handler thread).
# All network handlers from a forcibly scheduled to run on the main thread.
# Note that this setting should be considered a last resort, and should only be used as a stopgap measure while waiting for a mod to properly fix the issue.
broken-network-handler-mods=null
}
bungeecord {
# If 'true', allows BungeeCord to forward IP address, UUID, and Game Profile to this server.
ip-forwarding=false
}
cause-tracker {
# If set to 'true', when a mod or plugin attempts to spawn an entity
# off the main server thread, Sponge will automatically
# capture said entity to spawn it properly on the main
# server thread. The catch to this is that some mods are
# not considering the consequences of spawning an entity
# off the server thread, and are unaware of potential race
# conditions they may cause. If this is set to false,
# Sponge will politely ignore the entity being spawned,
# and emit a warning about said spawn anyways.
capture-async-spawning-entities=false
# If 'true', more thorough debugging for PhaseStates
# such that a StackTrace is created every time a PhaseState
# switches, allowing for more fine grained troubleshooting
# in the cases of runaway phase states. Note that this is
# not extremely performant and may have some associated costs
# with generating the stack traces constantly.
generate-stacktrace-per-phase=false
# The maximum number of times to recursively process transactions in a single phase.
# Some mods may interact badly with Sponge's block capturing system, causing Sponge to
# end up capturing block transactions every time it tries to process an existing batch.
# Due to the recursive nature of the depth-first processing that Sponge uses to handle block transactions,
# this can result in a stack overflow, which causes us to lose all infomration about the original cause of the issue.
# To prevent a stack overflow, Sponge tracks the current processing depth, and aborts processing when it exceeds
# this threshold.
# The default value should almost always work properly - it's unlikely you'll ever have to change it.
max-block-processing-depth=100
# If verbose is not enabled, this restricts the amount of
# runaway phase state printouts, usually happens on a server
# where a PhaseState is not completing. Although rare, it should
# never happen, but when it does, sometimes it can continuously print
# more and more. This attempts to placate that while a fix can be worked on
# to resolve the runaway. If verbose is enabled, they will always print.
maximum-printed-runaway-counts=3
# If 'true', the phase tracker will print out when there are too many phases
# being entered, usually considered as an issue of phase re-entrance and
# indicates an unexpected issue of tracking phases not to complete.
# If this is not reported yet, please report to Sponge. If it has been
# reported, you may disable this.
verbose=true
# If 'true', the phase tracker will dump extra information about the current phases
# when certain non-PhaseTracker related exceptions occur. This is usually not necessary, as the information
# in the exception itself can normally be used to determine the cause of the issue
verbose-errors=false
}
commands {
# Command aliases will resolve conflicts when multiple plugins request a specific command,
# Correct syntax is <unqualified command>=<plugin name> e.g. "sethome=homeplugin"
aliases {}
# Patches the specified commands to respect the world of the sender instead of applying the
# changes on the all worlds.
multi-world-patches {
defaultgamemode=true
difficulty=true
gamerule=true
seed=true
setdefaultspawnpoint=true
time=true
toggledownfall=true
weather=true
worldborder=true
}
}
# This setting does nothing in the global config. In dimension/world configs, it allows the config
# to override config(s) that it inherits from
config-enabled=false
debug {
# Detect and prevent certain attempts to use entities concurrently.
# WARNING: May drastically decrease server performance. Only set this to 'true' to debug a pre-existing issue.
concurrent-entity-checks=false
# Dump chunks in the event of a deadlock
dump-chunks-on-deadlock=false
# Dump the heap in the event of a deadlock
dump-heap-on-deadlock=false
# Dump the server thread on deadlock warning
dump-threads-on-warn=false
# If 'true', Java's thread contention monitoring for thread dumps is enabled.
thread-contention-monitoring=false
}
entity {
# Number of colliding entities in one spot before logging a warning. Set to 0 to disable
collision-warn-size=10
# Number of entities in one dimension before logging a warning. Set to 0 to disable
count-warn-size=70000
# Number of ticks before a painting is respawned on clients when their art is changed
entity-painting-respawn-delay=2
# Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
human-player-list-remove-delay=10
# Controls the time in ticks for when an item despawns.
item-despawn-rate=6000
# The upper bounded range where living entities farther from a player will likely despawn
living-hard-despawn-range=50
# The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
living-soft-despawn-minimum-life=5
# The lower bounded range where living entities near a player may potentially despawn
living-soft-despawn-range=20
# Maximum size of an entity's bounding box before removing it. Set to 0 to disable
max-bounding-box-size=0
# Square of the maximum speed of an entity before removing it. Set to 0 to disable
max-speed=100
}
entity-activation-range {
# If 'true', newly discovered entities will be added to this config with a default value.
auto-populate=true
# Default activation ranges used for all entities unless overridden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
entity-collisions {
# If 'true', newly discovered entities/blocks will be added to this config with a default value.
auto-populate=true
# Default maximum collisions used for all entities/blocks unless overridden.
defaults {
blocks=8
entities=8
}
# Maximum amount of entities any given entity or block can collide with. This improves
# performance when there are more than 8 entities on top of each other such as a 1x1
# spawn pen. Set to 0 to disable.
max-entities-within-aabb=8
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
botania {
blocks {}
# Default maximum collisions used for all entities/blocks unless overridden.
defaults {}
# If 'false', entity collision rules for this mod will be ignored.
enabled=true
entities {
botaniacorporeaspark=-1
botaniaspark=-1
}
}
minecraft {
blocks {
"detector_rail"=1
"heavy_weighted_pressure_plate"=150
"light_weighted_pressure_plate"=15
"mob_spawner"=-1
"stone_pressure_plate"=1
"wooden_button"=1
"wooden_pressure_plate"=1
}
# Default maximum collisions used for all entities/blocks unless overridden.
defaults {}
# If 'false', entity collision rules for this mod will be ignored.
enabled=true
entities {
thrownpotion=-1
}
}
}
}
exploits {
# Prevents an exploit in which the client sends a packet with the
# itemstack name exceeding the string limit.
prevent-creative-itemstack-name-exploit=true
# Prevents an exploit in which the client sends a packet to update a sign containing
# commands from a player without permission.
prevent-sign-command-exploit=true
}
general {
# The directory for Sponge plugin configurations, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_GAME_DIR}/config"
# is going to use the "plugins" directory in the root game directory.
# If you wish for plugin configs to reside within a child of the configuration
# directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
# Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
# a possibility that plugin configurations can conflict the Sponge core configurations.
#
config-dir="${CANONICAL_GAME_DIR}/config"
# Disable warning messages to server admins
disable-warnings=false
# If 'true', sleeping between chunk saves will be enabled, beware of memory issues.
file-io-thread-sleep=true
# Additional directory to search for plugins, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_MODS_DIR}/plugins"
# is going to search for a plugins folder in the mods directory.
# If you wish for the plugins folder to reside in the root game
# directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
}
ip-sets {}
logging {
# Log when blocks are broken
block-break=false
# Log when blocks are modified
block-modify=false
# Log when blocks are placed
block-place=false
# Log when blocks are populated in a chunk
block-populate=false
# Log when blocks are placed by players and tracked
block-tracking=false
# Log when chunks are queued to be unloaded by the chunk garbage collector.
chunk-gc-queue-unload=false
# Log when chunks are loaded
chunk-load=false
# Log when chunks are unloaded
chunk-unload=false
# Whether to log entity collision/count checks
entity-collision-checks=false
# Log when living entities are destroyed
entity-death=false
# Log when living entities are despawned
entity-despawn=false
# Log when living entities are spawned
entity-spawn=false
# Whether to log entity removals due to speed
entity-speed-removal=false
# Log when server receives exploited packet with itemstack name exceeding string limit.
exploit-itemstack-name-overflow=false
# Log when player attempts to respawn invisible to surrounding players.
exploit-respawn-invisibility=false
# Log when server receives exploited packet to update a sign containing commands from player with no permission.
exploit-sign-command-updates=false
# Add stack traces to dev logging
log-stacktraces=false
# Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
world-auto-save=false
}
modules {
block-capturing-control=true
# Enables experimental fixes for broken mods
broken-mod=false
bungeecord=false
entity-activation-range=true
entity-collisions=true
exploits=true
# Allows configuring Vanilla movement and speed checks
movement-checks=false
optimizations=true
# Use real (wall) time instead of ticks as much as possible
realtime=true
# Controls block range and tick rate of tileentities.
# Use with caution as this can break intended functionality.
tileentity-activation=true
timings=true
tracking=true
}
movement-checks {
# Controls whether the 'player/entity moved wrongly!' check will be enforced
moved-wrongly=true
# Controls whether the 'player moved too quickly!' check will be enforced
player-moved-too-quickly=false
# Controls whether the 'vehicle of player moved too quickly!' check will be enforced
player-vehicle-moved-too-quickly=true
}
optimizations {
# Runs lighting updates asynchronously.
async-lighting {
# If 'true', lighting updates are run asynchronously.
enabled=true
# The amount of threads to dedicate for asynchronous lighting updates. (Default: 2)
num-threads=2
}
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods
# cause issues, disable this.
cache-tameable-owners=true
# If 'true', block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge
# and when not to, however, in certain cases, some mods rely on items not being
# pre-merged and actually spawned, in which case, the items will flow right through
# without being merged.
drops-pre-merge=false
# If 'true', provides a fix for possible leaks through
# Minecraft's enchantment helper code that can leak
# entity and world references without much interaction
# Forge native (so when running SpongeForge implementation)
# has a similar patch, but Sponge's patch works a little harder
# at it, but Vanilla (SpongeVanilla implementation) does NOT
# have any of the patch, leading to the recommendation that this
# patch is enabled "for sure" when using SpongeVanilla implementation.
# See https://bugs.mojang.com/browse/MC-128547 for more information.
#
enchantment-helper-leak-fix=true
# If 'true', allows for Sponge to make better assumptinos on single threaded
# operations with relation to various checks for server threaded operations.
# This is default to true due to Sponge being able to precisely inject when
# the server thread is available. This should make an already fast operation
# much faster for better thread checks to ensure stability of sponge's systems.
faster-thread-checks=true
# If 'true', uses Panda4494's redstone implementation which improves performance.
# See https://bugs.mojang.com/browse/MC-11193 for more information.
# Note: This optimization has a few issues which are explained in the bug report.
panda-redstone=true
# Handles structures that are saved to disk. Certain structures can take up large amounts
# of disk space for very large maps and the data for these structures is only needed while the
# world around them is generating. Disabling saving of these structures can save disk space and
# time during saves if your world is already fully generated.
# Warning: disabling structure saving will break the vanilla locate command.
structure-saving {
# If 'true', newly discovered structures will be added to this config with a default value.
auto-populate=false
enabled=false
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
# If 'false', this mod will never save its structures.
enabled=true
structures {
mineshaft=false
}
}
}
}
}
player-block-tracker {
# Block IDs that will be blacklisted for player block placement tracking.
block-blacklist=null
# If 'true', adds player tracking support for block positions.
# Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
# Used to control spawn limits around players.
# Note: The radius uses the lower value of mob spawn range and server's view distance.
spawner {
# The number of ambients the spawner can potentially spawn around a player.
spawn-limit-ambient=15
# The number of animals the spawner can potentially spawn around a player.
spawn-limit-animal=15
# The number of aquatics the spawner can potentially spawn around a player.
spawn-limit-aquatic=5
# The number of monsters the spawner can potentially spawn around a player.
spawn-limit-monster=70
# The ambient spawning tick rate. Default: 400
tick-rate-ambient=400
# The animal spawning tick rate. Default: 400
tick-rate-animal=400
# The aquatic spawning tick rate. Default: 400
tick-rate-aquatic=400
# The monster spawning tick rate. Default: 1
tick-rate-monster=3
}
# Configuration options related to the Sql service, including connection aliases etc
sql {
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
aliases {}
}
# Blocks to blacklist for safe teleportation.
teleport-helper {
# If 'true', this blacklist will always be respected, otherwise, plugins can choose whether
# or not to respect it.
force-blacklist=false
# Block IDs that are listed here will not be selected by Sponge's safe teleport routine as
# a safe block for players to warp into.
# You should only list blocks here that are incorrectly selected, solid blocks that prevent
# movement are automatically excluded.
unsafe-body-block-ids=null
# Block IDs that are listed here will not be selected by Sponge's safe
# teleport routine as a safe floor block.
unsafe-floor-block-ids=null
}
tileentity-activation {
# If 'true', newly discovered tileentities will be added to this config with default settings.
auto-populate=true
# Default activation block range used for all tileentities unless overridden.
default-block-range=64
# Default tick rate used for all tileentities unless overridden.
default-tick-rate=4
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
timings {
enabled=true
hidden-config-entries=[
"sponge.sql"
]
history-interval=300
history-length=3600
server-name-privacy=false
verbose=true
}
world {
# The auto-save tick interval used when saving global player data. (Default: 900)
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900)
# Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
# The number of newly loaded chunks before triggering a forced cleanup.
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
# Disabled by default.
chunk-gc-load-threshold=0
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
# Set to 0 to disable which restores vanilla handling. (Default: 600)
chunk-gc-tick-interval=600
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
# Note: This gets reset if the chunk becomes active again.
chunk-unload-delay=15
# If 'true', any request for a chunk not currently loaded will be denied (exceptions apply
# for things like world gen and player movement).
# Warning: As this is an experimental setting for performance gain, if you encounter any issues
# then we recommend disabling it.
deny-chunk-requests=false
# Lava behaves like vanilla water when source block is removed
flowing-lava-decay=false
# The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
# Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
# If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
# in order to compensate for the amount requests being sent.
# Finally, if set to 0 or less, the default batch size will be used.
# For more information visit http://wiki.vg/Mojang_API
gameprofile-lookup-batch-size=1
# The interval, in seconds, used by the GameProfileQueryTask to process queued GameProfile requests. (Default: 4)
# Note: This setting should be raised if you experience the following error:
# "The client has sent too many requests within a certain amount of time".
# Finally, if set to 0 or less, the default interval will be used.
gameprofile-lookup-task-interval=4
# If 'true', this world will generate its spawn the moment its loaded.
generate-spawn-on-load=false
# Vanilla water source behavior - is infinite
infinite-water-source=false
# The list of uuid's that should never perform a lookup against Mojang's session server.
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
invalid-lookup-uuids=[
"00000000-0000-0000-0000-000000000000",
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
"41c82c87-7afb-4024-ba57-13d2c99cae77"
]
# The defined merge radius for Item entities such that when two items are
# within the defined radius of each other, they will attempt to merge. Usually,
# the default radius is set to 0.5 in Vanilla, however, for performance reasons
# 2.5 is generally acceptable.
# Note: Increasing the radius higher will likely cause performance degradation
# with larger amount of items as they attempt to merge and search nearby
# areas for more items. Setting to a negative value is not supported!
item-merge-radius=2.5
# If 'true', this worlds spawn will remain loaded with no players.
keep-spawn-loaded=true
# If 'true', natural leaf decay is allowed.
leaf-decay=true
# If 'true', this world will load on startup.
load-on-startup=true
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
# Note: With the chunk gc enabled, this setting only applies to the ticks
# where the gc runs (controlled by 'chunk-gc-tick-interval')
# Note: If the maximum unloads is too low, too many chunks may remain
# loaded on the world and increases the chance for a drop in tps. (Default: 100)
max-chunk-unloads-per-tick=100
# Specifies the radius (in chunks) of where creatures will spawn.
# This value is capped to the current view distance setting in server.properties
mob-spawn-range=4
# A list of all detected portal agents used in this world.
# In order to override, change the target world name to any other valid world.
# Note: If world is not found, it will fallback to default.
portal-agents {
"minecraft:default_nether"=DIM-1
"minecraft:default_the_end"=DIM1
}
# If 'true', this world will allow PVP combat.
pvp-enabled=true
# Override world distance per world/dimension
# The value must be greater than or equal to 3 and less than or equal to 32
# The server-wide view distance will be used when the value is -1.
view-distance=6
# If 'true', natural formation of ice and snow in supported biomes will be allowed.
weather-ice-and-snow=true
# If 'true', thunderstorms will be initiated in supported biomes.
weather-thunder=true
# If 'true', this world will be registered.
world-enabled=true
}
}
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