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Steve Hall sghall

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@callumlocke
callumlocke / scale-canvas.ts
Last active June 12, 2024 15:31
How to fix a canvas so it will look good on retina/high-DPI screens.
/*
UPDATED for 2023 - Now much simpler. The old tricks are no longer needed.
The following code makes an 800×600 canvas that is always as sharp as possible for the device.
You still draw on it as if it's the logical size (800×600 in this case), but everything just
looks sharper on high-DPI screens. Regular non-sharp screens are not affected.
*/
const width = 800
@rxaviers
rxaviers / gist:7360908
Last active June 29, 2024 12:13
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